Sagrada Reset – 21

The episode begins back when Souma made curry at Kei’s, and gives us more of the conversation they had, specifically the trickiness of their struggle against Urachi. Their adversary has devised a number of contingencies such that any attempt to undo his plans will be thwarted.

Souma laments that she’s thus far been unable to find a way around those contingencies in order to save the abilities of Sakurada, so she asks Kei to use her precognition to find the best possible future for himself; the one she couldn’t find. For Kei, that’s a future in which Souma doesn’t disappear.

Back in the recently reset present, Souma is about to meet with Urachi at the cafe, but changes course, instigating a pursuit by Urachi and Sakuin. Kei heads to the waterfront with the photo of Souma (whose ability he’ll borrow) Haruki (whose future he’ll read), Sakagami (who’ll be the means of borrowing Souma’s power) and Tomoki (to keep track of time and communicate with the other Souma).

It’s quite an intricate little plan, with a lot at stake and in which timing is everything. The moment Kei gains Photo Souma’s precognitive ability and Haruki speaks to him, the look on his face says it all…but in his infinite coyness, he reveals next to nothing in the way of actual details regarding that future.

Meanwhile, Souma is quickly caught and cornered on the top of a fire escape by Urachi and Sakuin, and believing her work to be done, is prepared to jump over the edge to prevent herself from being taken hostage, and thus becoming a potential liability to Kei.

But since Kei can see Souma’s future as well as Urachi’s, he knows what she’s about to do, and stops her before she can, using Tomoki as a go-between. Instead, he tells her he has to meet her again, and has her wait five more minutes, during which time she tells Urcachi what she really is (‘not’ Souma) and the mistakes he made that allowed Kei to reset.

What she doesn’t tell Urachi is what Kei did with his planner in the timeline with no abilities, in which Urachi has a gap in his memories. That’s because the five minutes are up, Souma jumps off the ledge, and rather than fall to her death, she’s caught by Murase (Hi Murase!), who Kei just so happened to have searching for her.

As Kei learns more and more of the futures of Haruki, Souma, and himself, he gives Souma very precise instructions on how to leave Sakurada until returning noon tomorrow. All the while, Kei is conversing with Haruki about favorite colors, and how Haruki has come to like a lot of things she once had no preference for.

It’s that Haruki Kei wants to preserve, as well as all of the abilities in Sakurada. But he won’t do that by sacrificing Souma; he wants her to be able to live a life where she’ll be able to wake up and go to sleep happy day after day.

Is he being selfish, insisting on so many conditions for victory? Perhaps, but as the only person in Sakurada who will always remember everything, no matter what, it’s kinda his show.

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Fate / Zero – 14

The Alliance to Destroy Caster’s Monster (ADCM) doesn’t net great results: Neither Saber, Rider or Lancer can cause any damage to Caster’s monster, as it possesses extraordinary regenerative abilities, like a flan that can reassemble itself faster than you can cut it up.

Archer watches the battle imperiously from above in his extremely cool aircraft, and expresses his disgust at the “mongrels” futile flailing below. Tokiomi uses all the fancy submissive language he knows to try to get Archer to intervene and bring the monster down, but after four of his swords do no more than the other attacks (and are contaminated in the process), Archer declines to sacrifice any more.

As the monster nears the shore, more and more innocent bystanders bear witness, making this an unmitigated disaster for the Holy Grail War and its backers. A pair of JASDF F-15s join the battle, but have no idea what they’re in for.

One gets plucked out of the air by the monster’s tentacles, then eaten; the second is “commandeered” by the newly-arrived Berserker, who engages in a fantastically wild yet balletic dogfight with Archer—as if possessing a fighter jet wasn’t cool enough.

Berserker’s movements are extremely chaotic and unpredictable (as are his missiles), but Archer is able to counter every attack and stay a little bit ahead, glad that someone is entertaining him.

With their Servants fighting each other instead of the monster, Tokiomi and Kariya decide to have a duel of their own, which had to happen some time.

Kariya asks how Tokiomi can call himself a father for giving Sakura away to the Matous, but Tokiomi not only carries a clear conscience, he’s delighted, for the sake of his illustrious noble family, that both of his daughters have the opportunity to become great mages who find “The Root”; never mind that only one of them can. 

Kariya is sick and tired of future generations suffering due to the cruelty and brutality of mages, so he’ll kill them all. It’s Toosaka magic vs. Matou…bugs.

Finally we have Uryuu Ryuunosuke. Good-looking, cheerful kid; would make a fine protagonist if he wasn’t also a child serial killer. As he laughs and celebrates what her Servant is serving up for God, he leaves himself wide open for Kiritsugu’s sniper round.

But wouldn’t you know it, he’s not upset about being shot in the stomach, he’s delighted as well, lamenting that “what he was always looking for” was right under his nose this whole time, in his own guts. Alas, he had to die to find “it”, and only got to enjoy the realization for a few moments before Kiritsugu takes the headshot.

For all of the flash and impressiveness of the Servants’ and their Masters’ abilities, all it took to grab control of the situation was some stealth, a rifle, and a couple bullets…if only it were that easy. Caster and the monster don’t vanish immediately following Uryuu’s death; and as they’ll reach shore long before they do, there’s a real possibility they’ll be able to “feed” on the gathering crowds, sustaining physical form from the absorbed mana.

Uryuu may be gone, but to get rid of Caster’s monster, Kiritsugu knows they’ll need something only Saber has—an Anti-Fortress Noble Phantasm. The only problem is, she can’t use it with the wound Lancer gave her. In order to defeat the monster, it would seem she and Lancer must duel, and Lancer has to lose.