Shoukoku no Altair – 04

Mahmut’s first posting as a newly-demoted Binbashi is his home village of Tughril, rebuilt since its destruction twelve years ago in the last war. Mahmut still carries emotional scars and has nightmares of that night, but he’ll no doubt have to overcome or refocus those fears if he wants another shot at Pasha.

Using the Pyramis crystal at the water shrine, we and Mahmut quickly find ourselves deep in the intricate spy world of Turkyie. Barbaros, an old man who once carried the flag for Halil Pasha, now kulak of the village, serves as go-between between Mahmut and Zaganos’ spy in the area.

That spy turns out to be Suleyman Kara Kanat, who along with Mahmut are the last survivors of the previous Tughril village. Like Mahmut, he cursed himself for not being in the position to save his village, but for a different reason: while Mahmut was just a wee kid of five, Suleyman was off eating, drinking and cavorting in far-off Florence.

Consumed by despair and self-hatred and pity, Suleyman ended up raised up by one Zaganos Pasha, who would later visit him the first day of his promotion and offer him a job in his new spy network, one to rival the splendid information system that was the real power of Florence. Given purpose and a goal again, Suleyman gladly entered Zaganos’ service.

Meanwhile, after a scene of Minister Louis drawing up some dastardly scheme, his Rod Orm assassins arrive in the village and attempt to knock off Barbaros, who turns out to be as spry as Yoda and gives them a fight.

Mahmut and Suleyman join the fight, but Mahmut makes a couple of potentially fatal mistakes when he underestimates the assassins’ ability to adapt to his tactics and use some of them against him, as well as misjudge their weaponry.

After a literal cold shower (to get the eagle-luring blood off his clothes), he puts his trust in Suleyman and Barbaros, and the three re-confront the female assassin and run her out of town, destroying her mask in the process.

When called upon, Altair can execute action competently, albeit at a slower pace than most shows in the genre muster. That said, it’s good to see Mahmut’s usual tricks countered, suggesting a worthy foe. This is all a valuable learning experience for the next stop on his spy-world itinerary: Phoenicia.

Re:Creators – 16

Those hoping for Re:CREATORS to deliver an action-packed episode after a two-week wait will be disappointed, unless their idea of action is more than half of the episode being spent lounging around a hot springs inn.

The reason everyone is at the retreat is to recharge and celebrate all their hard work, and is itself cause for celebration: it means that the Elimination Chamber Festival is finally, finally going to get started.

While there’s not a lot to note in the inn scenes, there are some nice character interactions between creators and creations alike, with particular focus on how the more time creations have spent in the human world, the more they come to appreciate it, as well as mundane things like the smell of the hot springs.

Also, Kikuchihara is a stern drunk.

At last, Nissan Stadium is filled up, Meteora and her comrades are powered up, and the grand premiere party of ECF is kicked off by animated versiosn Selesia and Rui’s real-life seiyus, Komatsu Mika and Amamiya Sora; a nice meta moment.

The team prepares and baits the birdcage, and Selesia is finally reunited with her Vogelchevalier (which I’m sure she prefers to a government-owned Toyota 86, as nice as that car is), and we cut to Altair and her crew, clearly ready to dive in.

Of course even promising, exciting build-up is just that: build-up. The pieces are in place, but we’ll have to wait yet another week to see how it all shakes out. I would be very surprised—and even disappointed—if everything goes according to the good guys’ plan.