Knight’s & Magic – 03

After defeating a Behemoth almost entirely on his own, the King can’t just not acknowledge Ernesti, so he grants him and his gramps an audience to thank him and ask if there’s any reward he would like. Since Ernesti has the mind of an adult (and a mecha otaku to boot) he asks for the one thing only the King can grant: the secret to creating the Ether Reactor, the heart of a Silhouette Knight.

To everyone’s surprise, the king grants Eru’s wish, but first he must prove himself worthy of such knowledge by building everything around that Ether Reactor before learning how to build it. Eru accepts the challenge with relish, calling such work his “hobby” to the bemusement of all.

From there, Eru works with the Dwarf mechanics and engineers, knight Runners, and his friends and comrades to develop improvements to the Silhouette Knights, including a second set of arms to wield energy staves and a new kind of muscle construction that will make the knights stronger.

Things accelerate fast when he comes up with the design for a smaller “personal” mech he dubs Silhouette Gear, which Addy and Kid get the hang of almost too fast, eager to shoulder some of the burdens their friend is taking on.

Another who gets into the spirit of this inventive binge is Dietrich, who is determined to make amends for his cowardice, which Eru and others have kept largely a secret; now he’s working hard to be strong enough notto run away from a threat next time.

Helvi pilots the newly-redesigned SilKnight that Eru was instrumental in developing, in a suite of tests including a mock battle with the school’s Runner ace Edgar in an unmodified Knight. Helvi only loses because she runs out of mana, but it’s a great first step towards Eru’s goal of learning the secrets of the Ether Reactor.

Notably, there aren’t really any “threats” this week, nor even any technological setbacks that frustrate Eru or slow him down in any way. But trouble looms as there’s a mole within the development team feeding info to a seedier group of people. Eru didn’t really run into any significant problems this week, but it looks like that may change in the near future.

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Kakegurui – 03

Upon watching the “official match” between Mary and porcelain-faced council member Nishinotouin Yuriko, Yumeko becomes excited at the prospect of the chouhan bakuchi style game they play, in which swords are used rather than dice, and how they land determines the distribution of chips to a wild extent.

It’s not a gamble for the weary, but as Yumeko is a compulsive gambler, it’s perfect. However, if I didn’t know better, I’d say there was more to her facing off against Yuriko than simply wanting to play or win, and that gets back to Saotome’s humiliating, devastating loss to Yuriko in the episode’s opening moments.

Yumeko takes exception to Yuriko “showing a weakened human a glimmer of hope than beating them into despair” and calls the councilperson a loan shark, the lowest of the low, and a piece of shit to her face. She even messes with the characters in her distinguished name to show that her favorite numbers are right there, but missing a couple in the middle, a “perfect name for an airhead.”

This is Yumeko exercising psychological warfare on a highly accomplished and studied opponent—and largely succeeding. And while there is a practical purpose for getting Yuriko riled up, I don’t doubt Yumeko also takes satisfaction in putting Yuriko in her place, suggesting she won’t let people like her have their way with livestock unchallenged.

Add to that the fact that, naturally, Yumeko’s opponent is cheating (with the dealer using magnets to manipulate one—but only one—of the metal swords), and it looks like this gamble will take the same shape as the previous two, with Yumeko prevailing at the last second and Yuriko’s mask finally cracking and breaking.

However, we get a different outcome, and notably no overt “gamblingasm”. Instead, Council President Momobami enters with two other council members, to oversee the result of the sword toss, which is something neither Yumeko or Yuriko expected, and puts Yumeko 310 million yen (over $2 million) in debt to Yuriko.

Momobami’s presents makes Yumeko suspect she was not only the victim of magnets, but a “badger”, and that this was a multifaceted cheat that may have required the ignorance of both players. Yuriko may have won, but she certainly doesn’t look or seem to feel like she won. Meanwhile, despite her immense new debt, all Yumeko is focused on is facing off against Momobami, which is her right as newly-minted livestock.

As for the hazing and bullying that results from her initiation into the livestock, it runs off Yumeko like rain from a fireman’s hat; when they call her the common cat name “Mike”, she simply gets on her knees and starts talking and washing herself like a cat, completely immune to the students barbs and, on the contrary, scaring them off with her bizarre antics. Here’s hoping this is a preamble to Yumeko becoming an inspiration to all livestock.

Re:Creators – 15

Hoshikawa Hikayu is the newest member of Team Meteora, but as she’s the heroine in a dating sim, nobody’s sure what use she’ll be quite yet, and in the meantime she’s very disoriented with everyone knowing who she is.

After a rare in-show flashback in which Blitz tries in vain to save his daughter Erina, he meets Hakua Shou, who is an enemy of Mirokuji Yuuya, since Yuuya killed a friend and a sister of his.

Off on her own, on no one’s side but her own, is Magane, living it up half-naked in a luxurious penthouse, bathing in cash and drinking milk by the quart. Watching horrific news stories on TV makes her giddy for the possibilities for mischief this world so readily presents to her.

She’s even more intrigued when Aliceteria shows up, asking her to “make things really fun”, as the knight is now willing to make a deal with the devil in order to stop Altair.

As Meteora develops a spell, based on newly-created material, that allows her to gauge public acceptance of the new character and story changes, Hikayu’s creator Ohnishi appears, and he’s a total creep and a pervert who initially doesn’t understand that Hikayu (and Celestia, and Meteora) are people and not playthings.

Kikuchihara manages to restore order by underscoring the importance of their collective mission. And while Meteora isn’t sure about a dating sim character suddenly gaining powers (just as she’s unsure about Souta’s contribution), Ohnishi says it’ll be no problem…with a “fan disk.”

Speaking of fans, Altair knows she has many, and they imbue her with new powers by the day, so many she doesn’t even know about some of them herself. Yet to Blitz, she still remains a character almost designed to be weak, like a kingdom created just to be destroyed. He couldn’t save his daughter, but he’s committed to saving her.

We’ve met some new people, checked in on all the existing people, and gained a few new insights into the coming battle, but the battle remains “months” away by Altair’s reckoning. It’s fitting Meteora brought up structure, because it will be interesting to see whether Re:Creators continues with the structure of this episode—shifting from one pair or group of people in a room talking to another—for the next seven episodes, or if, say, Magane makes things a little more fun.