Eromanga-sensei – 12 (Fin)

Sagiri allowed Masamune to attend the data collection trip because Elf and Muramasa (without her knowledge, through Elf) agreed to “do whatever Eromanga-sensei wants them to do” afterwards. In the final episode of Eromanga-sensei, the bill comes due.

Sagiri’s “festival” ensues, where she boots Masamune, puts the two girls in swimsuits, and makes them play Twister so they’ll strike lewd poses she can draw. It’s basically heaven for Sagiri and hell for Muramasa and Elf…but a promise is a promise. Needless to say, the session is also an excuse for healthy amounts of fanservice.

When Tomoe shows up at Masamune’s door to congratulate him on the success of his new imouto LN, I feared the worst: that Sagiri, suspicious of this new girl and jealous of her interactions with her dear brother, would somehow get Tomoe into a swimsuit as well, or worse.

Thankfully, that doesn’t happen, and the girl who, in hindsight, seems like the best fit for Masamune leaves with her clothes intact, having delivered a doujinshi of the little sister novel that is actual, no-nonsense porn…then says if Masamune gets an anime and becomes famous, she’d be happy to be his wife.

Sagiri inevitably gets hold of the material not suitable for her, and immediately sets to work drawing her own erotic drawings based on the little bit she saw. When Masamune can’t quite put into words why her drawings aren’t quite anatomically accurate, she and Elf decide the best way to settle things is by stripping Masamune naked…

If they had succeeded, would have been only fair considering how many girls have had to strip for Eromanga. But before they do, Masamune gets on the horn with Megumi, who for all her talk is just as clueless as Elf and Sagiri. It takes Muramasa sketching Michelangelo’s David to show them once and for all how to draw…that.

With the sun low and Eromanga all lewd drawing-ed out, she and Masamune bid farewell to her models for the day, adding they’re welcome to come back anytime. And this time Sagiri opens the window and gives them a proper wave goodbye, showing further progress in her attempt to overcome her shut-in-ism.

As frikkin’ wrong as it may be, it’s thanks to lewd art—the lewder the better—that Sagiri can forget about the crippling fear of being outside or interacting with other people. Her digital life is a means of creative expression and a (surprisingly) safe space in which to have rudimentary human contact.

And thanks to her brother’s uncanny ability to draw girls into his orbit, she now has a slew of flesh-and-blood friends to laugh and have fun with…as well as draw in risqué positions.

Re:Creators – 12

For an episode that purports to have new urgency by doing without the usual OP, this was a jet-cooling return to the less-than-stellar form of some of Re:Creators’s earlier episodes, in which far more is told than seen, things we already basically known are repeated to us so the characters can catch up (almost never a good look), and stakes and details are painstakingly set for a pivotal battle…later.

First off, Souta completes his confession, which was a little puzzling to me, because we, the audience, learned nothing new about what happened to Shimazaki, unlike last week. We knew he chose not to do anything to help her, and that eventually led to her offing herself, and that he ran away and tried to forget about her.

There’s at least a little bit that’s new as we get more interactions between Alice and her creator, whom she’s even more disappointed in after watching Selestia’s creator demonstrate his love for his creation by quickly revising her in the battle. She wants the same thing for herself, so she can save the world, but her creator says it’s up to her.

As he dangles from her flying horse high over the forest, she gets him to admit an embarrassing truth: he actually does love his creation, doesn’t want it to be cancelled, and believes it’s a world that’s worth Febby sacrificing her blood to protect.

She releases him and tells him to draw what he wants for the time being. The bond they’ve forged may make it difficult for him to join the other creators, so perhaps she succeeded in taking a potential weapon against Altair off the board.

Speaking of that weapon, the static group in the boring beige conference room has a nice long chat about Altair’s power and myriad, constantly-multiplying special powers, thanks to fandom. Clearly many a consumer felt a connection to Altair’s aesthetic and background, and she’s all too happy to draw power from people living in the very world she intends to overturn.

There’s great discussion of some clever concepts, including using the resources and reach of the (dubiously reliable) government to build up their own levels and abilities, as well as construct a kind of “birdcage” in the story world with which to capture Altair.

To maximize their power and have any chance against her, they have to create a gripping narrative that will capture and, more importantly, hold the interest and stir passion in their audience. They have to save the world with a story.

Altair may be singleminded but she’s no fool, and wouldn’t be surprised to learn that there’s a plot afoot to stop her using the same means from which she draws power. But she’s confident she still has the upper hand in the situation (no doubt fueled by the deep-seated despair that brought her into existance in the first place).

She also has a new member of the team to replace the KO’d Mamika: Celestia’s partner, whom I highly doubt Celestia will want to fight. With his arrival, and the popping up of two or three more creations she hopes to get to first, Altair likes her odds in the battle that’s coming.

Shingeki no Bahamut: Virgin Soul – 12

The plot of this episode couldn’t be simpler: as Rita, Nina, Jeanne, Favaro and Kaisar escape the prison, the battle between humans and gods commences—and quickly turns into a rout, forcing Charioce to use “The Device”, a WMD cure that looks far worse than the disease and which I have little confidence he’ll be able to control.

Speaking of controlling unknown quantities, Sofiel continues to worry about how Gabriel is using El as the linchpin of their attack. Gabriel, apparently quite jazzed up about going to war, dismisses Sofiel’s wordless concerns with a sidelong glance. But Sofiel is still full of doubt and apprehension; we should keep an eye on her.

Down in the depths of the imperial prison, Rita has no trouble re-springing Nina and Jeanne, and the three women embark on a harrowing escape from an almost unreasonably vast and relentless garrison of guards.

The chase is depicted from a variety of different areas of the prison, and from many different angles, colors, and speeds, keeping things from getting repetitive. It’s a positively rousing adventure, and it’s especially satisfying to watch the ladies taking care of business without help from, say, Kaisar and Favaro, who are still locked up on the men’s side.

None of them escape before Gabriel’s giant celestial donut appears ominously in the skies over Anatae. Charioce has a giant, impressive and deadly-looking force waiting for the gods, but one piercing glance from a fully-operational El renders all the humans’ (and subjugated demons’) fancy toys inert.

From there, the heavenly shock troops are deployed, and waste no time demonstrating why You Do Not F*ck With The Gods. Each one of them is able to take on entire platoons and battalions. It’s enough to make Kaisar’s younger Orleans comrade essentially call for a timeout; though no such halt in the battle is forthcoming. The humans asked for a war, and Gabriel has given them one.

Our heroine trio eventually make it to the other side of the prison, and Favaro decides it’s ready to reveal the secret ability of Kaisar’s metal hand as an explosive device when the right gang sign is made and words spoken. Kaisar is, not unreasonably, quite cross upon learning his hand was explosive all this time, and would like the next one Rita makes him to not have that “feature.”

Both those means of escaping their cells and the moment when Favaro and Kaisar finally cross paths and team up with Rita, Jeanne, and Nina, makes for some warm and laugh-inducing levity in an otherwise intense outing.

Naturally, Favaro makes an inappropriate comment about Nina’s “development”, and Kaisar and Jeanne’s reaction upon reuniting made me a shipper on the spot. The band has gotten back together at the perfect time: when the sh*t is categorically and profusely hitting the fan.

Gabriel has backed Charioce into a corner, but he doesn’t waver in calling for the activation of the previously-mentioned “Device”, which rises out from beneath the prison (destroying said prison in the process…collateral damage much?) and resembles a Laputa core. It seems poised to fire upon the god donut.

It’s the kind of bahamut-like escalation it will take the maximum effort of our heroes to overcome—possibly even a sacrifice or two.