KonoSuba 2 – 08

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Whether he wanted to be or not, Kazuma & Co. are involved in the mission to repel the herd of running hawk kites in heat. Darkness selflessly sacrifices her body to the stampede, only for each and every bird to dodge her, which kinda turns her on anyway.

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Darkness’ stimulation continues when Kazuma takes command and uses Darkness as a lure to lead the kites into a cave, the entrance to which Megumin explodes. The armored darkness proves too heavy for Kazuma, so he follows her suggestion to tie her to the wagon and drag her behind, which she really enjoys. It’s basically a Darkness clinic.

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Kazuma’s plan to use all the weird abilities and quirks of his comrades (I call it ‘accidental competence’) works like a charm, and that night the convoy want to reward them handsomely…only Kazuma can’t take their money, because he knows something they don’t: the herd only showed up because they were drawn to Darkness, the “hardest” obstacle in the area.

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Everyone (except Megumin) awakes in the middle of the night to a horde of zombies, which Aqua quickly exorcises (along with Wiz, whom she overlooked), and again, the convoy wants to reward Aqua and her party, but Kazuma won’t take the money, because again, the zombies only showed up because of Aqua.

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Forget Aqua’s parlor tricks: this party could make some serious money luring baddies into the vicinity of people, then save those people from those baddies. No one is the wiser here, and I bet Kazuma, and possibly the honorable Darkness, are the only ones who would protest such an arrangement, on ethical grounds (which is funny considering Aqua is a goddess).

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When the party finally arrives in Arcanretia, it appears to be a lush gorgeous city with clean air and beautiful people, but things turn sour in a hurry when every other person in town turns out to be pushy zealots of Aqua’s Axis cult, which is fine with Aqua, but no one else.

These zealots pull out all the stops proselytizing Kazuma and Darkness and trying to get them to sign up. Darkness also gets turned on when she bears her Eris necklass and the Axis followers react with disgust and spit on the ground.

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The Axis followers gradually wear Kazuma down to the point he’s vulnerable to a cute litle girl who trips on a stone. Kazuma and Darkness help her, and she asks his name, and to show her how to write it on a piece of paper…which is the form to join the Axis cult.

With that, Kazuma finally loses it, as any of us would, tearing up the form and making a big loud scene. Darkness may love the abuse the Axisers pile on her, and Aqua may love the positive attention, but this is definitely not a place for Kazuma to heal and relax.

It’s torture, and the episode is very good at heightening his stress until he blows. Only Megumin and temporary party member Wiz aren’t completely unhinged about something this week. Another wonderfully manic and hilarious outing.

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Tales of Zestiria the X Dropped

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Last Sunday, sitting down to watch and review Zestiria felt like a chore. It did not impress, or pull me out of the cloud of, well, not malevolence, but certainly apathy and detachment for the show and everyone in it.

I was mildly excited to see more adventures in the world of Zestiria this Winter (and I’ll admit I miss Velvet Crowe this season), but the second half has been an unfocused mess and the leaden characters are just barely there.

The only thing to do when you’ve run out of passion for a show is to either pass it on to Zane for mockery (he refused) or simply drop it altogether (which is what I’m doing).

I’m content to review only Gundam and ACCA—shows with stories and characters I actually care about—for the remainder of Winter.

Gantz:0 Review

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The Gist: a feature-length CG movie covering the Osaka Arc from the Gantz manga. This arc is between halfway and two-thirds through Gantz’ 383-chapter long story, which means the movie had to shed several characters and a ton of build-up to present a manageable story. For example, the manga’s co-protagonist Katou gets a modified introduction right at the beginning of the arc, which serves as a brief introduction to the rules and world of Gantz for the viewer.

Generally, the changes ‘function,’ from the standpoint of making a coherent movie, but that movie is not very compelling. Despite cutting characters, the arc requires introducing the Osaka team, which is huge, even if its only there to be blown apart. The arc also pits our heroes against a massive challenge, with no room for that core cast to build-up credibility for taking on that challenge, nor an emotional connection with the viewer should they fail.

The result is somewhat like asking the third Lord of the Rings movie to work as our only ‘movie’ adaptation for the novels. The viewer will probably understand what is going on, but why would they care?

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The Verdict: From a technical standpoint, Gantz:0’s character models, lighting, and sets are decent but not mind-blowing. The lip sync isn’t spot on, the lighting and framing don’t feel like they highlight scenes clearly, and the shakey-cam is oh my god stop it! Overall, it lacks thought or style.

There’s some irony to this because Gantz’ weapons and vehicles were already CG-rendered in the manga, and the manga did a great job framing out scenes and conveying what was going on.

Unless you are already a Gantz fan, it’s difficult to see a reason for you to watch this. Unfortunately, if you are a Gantz fan (especially if you’ve read all 383 chapters of it like myself), you’re not going to get much out of this either.

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