DAYS – 05

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The Gist: we’re introduced to Seiseki’s striker Kasahara this week. He’s a third year who puts more work into the game than anyone else, but this will be his last tourney before he must leave the school and care for his ailing grand mother.

Tsukamoto is a huge fan and helps Kasahara train for the inter-murals… only to be picked over his senpai in a surprise move by the couch. This choice does not become obvious until their first game, where nerves keep the team stiff until Tsukamoto is sent onto the field. His clumsiness lightens the mood and his intense dedication (and stamina) saves the ball.

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He’s still terrified by the end and has now idea how helpful he was until seeing the video from the stands. His team mates point out how relaxed the team becomes, and how Tsukamoto’s tempo keeps them racing.

Watching Tsukamoto watch the video on the train home is Indou Kaoru, Saku High’s team captain. He’s moved to tears by their support but rappidly shifts to a challenging stare. He wants to play against Tsukamoto.

Roll Credits…

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The Verdict: The fake out with Kasahara was a good choice. Sure, it was obvious when the couch paused on the final pick and he hadn’t been picked yet, but it’s still a nice twist. Having Tsukamoto lead a counter charge was a good payoff too.

I am dinging the score down a notch this week because it was a little uglier than usual and it feels more emotionally disposable than the previous weeks. The narrative moved and we’ve met a valuable opponent for our hero but… this was more a step than a complete thought on its own.

Also I hate Tsukamoto’s damn cheek circles still. ARGH!

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Handa-kun – 04

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The Gist: This week Handa-kun continued to hit its stride with another trio of silly nonsensical situations. First we meet a Handa-kun cosplayer with terrible teeth, then students misunderstand Handa’s mom to be his girlfriend, and last Handa tries to make small talk because his parent teacher meeting doesn’t go well.

The Verdict: Handa-kun’s shortcomings as a show remain the same but so do its strengths in comedic timing. This leaves me with little to say beyond summarizing the episode, unfortunately. Fortunately, I was laughing most of the way!

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Re:Zero kara Hajimeru Isekai Seikatsu – 18

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In which Subaru truly does return to “Zero”, and this show continues to surprise

Other than a thorough and devastating dressing-down by MegaPuck (during which time Subie slowly freezes solid and shatters) and another Return by Death, this episode consists exclusively of one conversation between Subaru and Rem, presented only with intermittent flashes from the past.

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lot is covered, with a great deal of emotion flying around. It takes a great deal of attention to sit through and absorb, but if you like Subaru (or are at least rooting for him) and you like Rem, you probably liked this episode a lot, I for one was riveted.

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There’s also a good deal of rejection in their long, sprawling discussion, which takes place in a very pretty part of the city with a lovely view, on a clear, crisp day. First, Rem rejects Subaru’s desperate plan to run away together, because it would mean giving up on the Subaru she fell in love with.

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Rem can’t possibly know how much Subaru has been through already, and how he finally decided to give up after much suffering. But damn it all if I don’t get soppy-eyed as she beautifully describes the perfectly fine future they’d have together if she went with him. But again, she’s not ready to give up on him, even if he’s given up on himself.

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Initially in the talk, I was on Subaru’s side, because I was right there with him when Rem, Ram, and Emilia died again and again, often in awful, horrifying ways. Like him, I’m from the real world, where I, unfortunately, am not a hero. If I ended up in a fantasy-RPG-style world like he did, I might think for a time, that I had suddenly become one.

But Subaru learned the hard way that he is, as Puck put it, useless. That every time he’s talked big, he’s come up short in the quest to save everyone. It’s hard to argue, considering this is the most persistent impasse he’s come to, which has led to the darkest places…and there’s only so much a dumb do-nothing kid from the modern world can take, right?

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Subaru tries, with the same passion he ranted at Emilia, to drill into Rem’s head all the ways he is a complete and utter failure of a living thing. But she simply doesn’t buy it. She comes back with all of the reasons she loves him, and describes in detail how she felt when he rescued her from herself. Not only did she fall in love with him then, but he restarted a clock that stopped for her when her village burned. He is her hero.

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Rather than run away from everything, she’s going to stay right where she is, and so is Subaru. Whatever troubles they have, they’ll figure it out together; support each other; make up for each other’s weaknesses. Do what they’ve done up to this point. Rem makes her love for him plain as the blue sky above them.

So when Subaru rejects her because he still loves Emilia, it stings quite a bit, but for Rem, better to have a Subaru around than not, whether he loves her the same way back or not.

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So when Subaru puts forth his plan to move forward and try to save Emilia and asks for Rem’s help, Rem humbly accepts, but makes sure to tell him how cruel it is to ask such a thing of someone you’ve just rejected. Subaru, in turn, reminds her she rejected his running-away plan first. Touché!

They both have a good laugh – it’s been a long, exhausting talk, but look at what it has wrought! Subaru, who had been brought so low, he was starting to think—like me and Franklin—that he really was immensely over-his-head with this whole hero thing.

He had bags under his eyes, he was utterly done with everything. And now he’s back in the game, in far higher spirits, and even smiling and laughing. Quite the transition in one talk!

Time will tell if Subaru is simply grasping one last time onto the hope of one (Rem) who is, at the end of the day, ignorant to his past failed attempts, and doesn’t understand just how weak and ineffectual he is.

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Is this a glass-half-empty or a glass-half-full show? I’m still not sure, but it’s a half-full episode, which rejects what I’ve been thinking throughout this second half: that Subaru simply can’t cut it in this world, as much as he and I and Rem may want him to.

I’m looking forward to seeing what, exactly, returning to “zero” means for Subaru, and if somehow all the insights he and Rem gleaned from this long heart-to-heart will help them. Until then, this was a powerful episode, despite not much physically happening.

What did happen was Kobayashi Yuusuke and Minase Inori delivered some powerhouse performances that really drew me in and restored my faith in the possibility of a happy (or at least happier) ending. Mind you, Re:Zero may just be setting us up for more dark times made darker by the fact everything said here may end up being lost. But I hope not!

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Orange – 05

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Last week’s episode ended on an optimistic note that I’m glad was carried through. Naho will never stop worrying or going over things in her head, but on multiple occasions this week, she says and does the things she needs to do to keep changing her (and Kakeru’s) future for the better. Note I said her future, as well as Kakeru’s…not her future self (more on that later).

On a rainy day when Kakeru forgets his umbrella, Naho is prepared not with a handkerchief, but a bath towel. Her friends, who know exactly what’s going on, get her and Kakeru can walk home together, and take a detour into a park with a picturesque view of the city. There, Kakeru gets Naho to close her eyes as he gives her a hair clip and snaps a photo of her wearing it.

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The letter said everyone would walk home with Kakeru, but here in the present it’s just him and her. The letters are from a static future, one that she’s not changing. But she is changing her own future, which means the people around her are starting to say and do things differently than the future Naho’s past.

We learn categorically that Kakeru and Ueda have broken up, and all I have to say about that is GOOD. But more importantly, in a somewhat on-the-nose side-lecture by the science teacher, Naho learns (or at least learns about the theory) that going back in time and changing things creates a parallel world containing the new future, branching off from the future that was, which remains intact.

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That lecture really got Naho down, because such a theoretical system means there’s nothing she can do about her future self’s regrets, nor Kakeru’s loss in that world. BUT, and this is key, she CAN keep herself from going down the same road she went down before, so there is absolutely value in continuing her mission.

A letter eventually informs her that some of her words and actions will erase memories good and bad, including an instance of Kakeru asking Naho out to the fireworks, just the two of them. When Kakeru no longer asks her that, Naho takes it upon herself to ask him, and leaves no room for misinterpretation: she wants to be with him and him alone.

It’s a phenomenal leap for Naho, who is surprised herself that she managed to say such words for the first time. This is what I was hoping for: that Naho would start to grow and take her future in her own hands.

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Obviously, the consequences of her more aggressive pursuit of Kakeru is that Suwa ends up the loser, as the entire circle of friends (other than Naho) are aware he likes Naho, even Kakeru. Suwa, a jock, takes this like any soccer match he’d lose against a superior opponent: c’est la vie.

Time will tell if he’s truly okay and even happy as long as Naho is happy (even if it means she’ll be happy with Kakeru and not him), but for now he seems sincere, and when Azu and Taka confront him about their intent to side with Naho, he tells them he’s on their side too.

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So they’re all in agreement: Naho x Kakeru will be supported and encouraged as much as they can, without getting to intrusive. That means Suwa swapping duties with Naho at the cultural festival so Naho can be with Kakeru.

Unlike Suwa, Ueda isn’t quite ready to concede defeat quietly, nor does she have the slightest intention of rooting for Naho. Rather, she takes the smaller girl aside into a dark corner, and asks questions that are none of her damn business while flanked by her stooges, generally intimidating the hell out of Naho, who finds herself in the unwanted kind of uncharted territory.

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Things seemed ready to spiral out of control when Naho slaps one of the girls away, but thankfully Ueda chose a corner with a window that offers Suwa (who just happens to be walking by with some girls who like him) a clear view of what’s going on and ample time to put a stop to it.

I shudder to think what would have gone down had Suwa not arrived, and breathed a big sigh of relief when he came between the girls, towering over even the statuesque Ueda, and leading Naho out of the combat zone.

I hope this is the last time Ueda pulls something like this, but I won’t hold by breath, as the more conflicts Naho has to face only adds to the overall drama. No one said this would be easy.

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Suwa makes one last gesture in favor of Naho x Kakeru by slipping the latter some bandages to put on Naho’s scratched hand. Kakeru makes it clear Suwa gave them to him, and Naho makes sure to do what the letters also directed: thank Suwa for looking out for him.

Present Naho had gotten into such a groove with Suwa (not to mention Azu and Taka) that she’d started to take Suwa’s kindness for granted. Future Naho married Suwa, but only after the first choice was lost to her. That being said, they seem like a happy enough couple, and they’ll continue to be a couple in the parallel future our present Naho is now separate from.

Sure enough, Suwa does appreciate being thanked profusely by Naho, to the point of tears of joy…and, maybe, also tears of resignation and sadness that Naho is out of reach. But this isn’t Suwa’s story. It’s Naho’s. You wanna make an omelette, you gotta break some Suweggs (I’ll show myself out).

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Tales of Zestiria the X – 04

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Sorey wakes up, ReZero-style, in an ornate room, with Lailah and Mikleo by his bedside and a relieved Alisha not far behind. Wanting to provide more than a simple thank you for taking on the mantle of Shepherd, she provides him with some dope Shepherd threads. Now the hero looks the part.

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What continues to be an refreshing twist on the RPG party-gathering is that Alisha can’t see or hear two of the party members. But she does believe, and her faith is affirmed when Lailah sets it up so Sorey, blocking his senses and holding his breath, can serve as a conduit through which she and Mikleo can speak to Alisha, and she an hear them. I loved how her eyes sparkled at this revelation.

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From there, after a brief tour of Ladylake (where everyone has raised flags of the Shepherd in celebration of his rise) Alisha splits off from the other three, to meet with the council and refuse Lord Bartlow’s demand she “hand over” Sorey to them.

Surely she suspects the not-so-good lord had a part in the hiring of that assassin last week, even if there’s no proof. Meanwhile, Sorey, Lailah and Mikleo go down a Zelda-style staircase into a dungeon, towards the source of a large amount of nausea-inducing malevolence.

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There, they encounter a swarm of bats who have turned into hellions, which coalesce into one giant bat that serves as a miniboss. The enemy is frightening, but the battle goes relatively easily for Sorey thanks to backup from his fire-and-ice-aligned Seraphim comrades.

Lailah also shows him that now that they’ve contracted, she can turn into a ball of light and retreat into his body when not needed, and also tells him he’ll be contracting with more Seraphim before long. It’s crucial for him to travel the world in order to gain wisdom and strength to fight the big bad: the Balrogesque Lord of Calamity.

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After discovering a charnel house filled with malevolence-filled bones of defeated rebels, things get a little more hairy, as malevolence starts to seethe from beneath their feet, blowing bits of the dungeon floor into the air, creating action-RPG-style obstacles to avoid.

When they surface, a great dread storm has arrived in the city, complete with a massive swirling twister. Surely the Lord of Calamity hasn’t already arrived? Whether it is or not, it looks like a pretty bad situation.

Sorey will have to hold close to his comrades absent the wisdom and strength he has yet to amass, while Alisha must deal with both political and existential threats to her monarchy.

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Qualidea Code – 04

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Qualidea Code is a flawed show, but it’s showed signs of incremental improvement in the last two episodes. Lask week solved the “not enough peril” problem; while this week fixes Ichiya’s “boundless bluster” problem, delivering a much-needed dose of Canaria’s humility.

Indeed, while the turnabout in his personality was, uh, rapid, rapid change is possible in the midst of the person he cares more about than anyone else getting seriously hurt in a battle he instigated.

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As the exterior peril intensifies, internal strife fades away for the good of the whole group. Thus Ichiya’s improved personality raises all boats, showing that when the going (finally) gets tough, he can count on his fellow heads and their subheads.

Ichiya presents this new-and-improved, common sense-armed self to the adult bosses, who endorse his plan to ally with Kanagawa and Chiba to defeat the Leviathan properly.

He’s learned his lesson, and hopefully retired his tired catchphrase “I’m all we need.” Clearly both he and they need more than just him; they need each other, working together.

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His new plan for attack is neither nonsensical nor reckless; it is actually pretty by-the-book and straightforward, with each city playing to its strengths in an effort to distract, misdirect, and get through the armor of the Unknown.

Ichiya also leaves Aoi in charge of keeping an eye on Cana, who wakes up shortly after he departs for battle. She immediately sits up and gets dressed to catch up with him, but while Aoi tries to stop her, her fellow Tokyo broom-riders suggest a shortcut and for Aoi to accompany them.

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Kazumi uses explosives and something called “dead space” to suspend their assault train into a position from which the ground forces can attack, while Hime surfaces her submarine carrier right beside the enemy to deliver a blow that still isn’t quite enough.

Turns out, the five fighting the battle can’t defeat the Leviathan without their sixth, Canaria, who comes in singing and buffing everyone around her. Realizing he’s stronger with everyone than all alone, Ichiya scoops up Hime and flies her to the spot she needs to get to to take out the Leviathan.

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Remember what I said about QC being flawed? Well, while the peril is nicely pitched and the characters have gotten more interesting…the animation during the climax of the battle stinks, with the frame-rate dropping until it’s just a Powerpoint deck of still shots.

The show tries to pass this off as a “slowing of time” effect for enhanced drama, but actually has the opposite effect since at the end of the day, things weren’t really animated at a crucial part of the episode. The result was underwhelming and sloppy.

However, the episode makes up for that a bit with the aftermath, when Ichiya takes Cana back the hospital on his back and everyone celebrates a great victory….only for tragedy to suddenly, unexpectedly strike once more.

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A post-credits scene with Ichiya and Cana has all the makings of a quiet epilogue to close the episode out, but for Asanagi’s shocked, pained reactions to seeing something on Aoi’s neck, indicating she, Cana, and the others who broke Cana out of the hospital went through a “no-entry zone.” We also see flashing red lights in the ocean, and one of those foreboding seagulls gets killed in the sky.

Just as Ichiya is telling Canaria he’s asking for a demotion that would swap their ranks, making her head, and telling her how he doesn’t care about anyone in the world as much as her, a huge mass falls out of the sky and smites Canaria. One moment, she’s there smiling, the next, a perfectly circular hole in the ground, and a spot of blood in the water.

I’m not sure exactly what happened here, and it surely adds to the mystery of what the adults aren’t telling the kids. But whatever we learn or however Ichiya deals, killing off a likable main character in the fourth episode is a bold move.

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Shokugeki no Souma 2 – 05

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Souma made a big, bold bet, one that Nikumi, for one, is none too pleased about, because unlike us she can’t be sure that he’ll win, which means someone she deeply respects will be throwing their life of cooking away if he loses.

The wager also attracts the attention of a young, eager Totsuki junior high student who spends way more time with journalism than cooking. After relentlessly courting Souma for an exclusive, Souma uses him as his taste tester.

The dish for the Shokugeki is the same thing Souma served Mimasaka in his dorm when the challenge was made: beef stew. And unlike (or more likely, like) many Mimasaka’s previous 99 victims, he’s trying to switch things up by being very transparent about what he’s doing.

Souma knows he’s not going to win by being secretive; Mimasaka will find out or predict what he’s up to. Nor can he win by emulating his opponent’s specialty: Mimasaka doesn’t have one. Instead, Souma is treating this like the ultimate creative battle…against himself.

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After her loss to Hayama, Arato is too ashamed to stay by Erina’s side, and takes a leave of absense. Mind you, she makes this decision before Erina had a chance to talk about the match with her (during which time she’d likely have told her she was proud of her effort and wanted her to remain by her side).

On the bright side, when Erina needs the next volume in a shoujo manga she’s reading, the absence of Arato means Souma has something to compensate her for in exchange for her tasting duties (since someone at the dorm has the complete set).

Erina has her largest role in an episode this season, and she shines. By not making things easy for Souma, she (intentionally or not) contributes greatly to setting Souma on the proper path, being immediately dismissive of his pathetic diner stew (and its white miso secret ingredient) without elaborating why.

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While Mimasaka relives the last 28 episodes as Souma, starting back at the diner with Souma’s hometown friends, Nikumi, like Erina, lends Souma a subtle hint for how to proceed in the form of a meat care package, warning him she won’t let him lose and give up being a chef as she runs away flustered.

The final four days leading up to the match pass by in montage form, with Souma ditching the journalist (no longer useful at this stage in his dish development) and Megumi and Nikumi periodically looking in to see how he’s progressing.

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The day of the match Souma must win arrives, judged by five Totsuki alumni (including Dojima, Mizuhara and Hinako), who along with Kikuchi, Tsunozaki, and Erina, imagine how difficult it will be for Souma to break out of the diner mentality of dishes tasting best on the third bite (gourmet dishes must taste good on the first).

Erina expects a crushing defeat for Souma, meaning the end of his stinking up her academy once and for all, right up until she notices what he’s up to down in the arena. Instead of the usual cuts of beef, he goes with high-gelatin oxtail seasoned with cloves to deepen the white miso, and a veggie matignon to add sweetness near the end.

Souma has always been a sponge for culinary knowledge, even if it isn’t being directly taught to him by those he absorbs it from. But he caught on to what Erina was hinting at, as well as the meat that Nikumi gave him, and crafted a game plan for evolving his diner’s signature dish into something one would be proud to serve in the kind of elite gourmet restaurants the judges run.

Conspicuous in his lack of screen timeat the start of the match is Mimasaka; because Souma bet everything on this match, he’s the center of attention, but once he and the crowd notice the opponent, they see that he’s mimicked him in every regard. There is simply no way to surprise Mimasaka; he’s always going to be one step ahead. Oxtail, cloves, matignon – he’s got all that…plus his signature twists that usually corner and decimate his opponents.

Souma will have to weather those twists—some possibly drawn from his own culinary history, some of Mimasaka’s own imagining—keep his cool, and simply out-cook his clone. How will he prevail where 99 chefs fell? Will he put it all on that first bite, or manage to flip the script in a way even Mimasaka could not predict?

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Momokuri – 09 + 10

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After an exhaustive search for the perfect swimsuit (driving Norika half-insane), Kuri joins Momo and the rest of their circles of friends for BBQ. And that’s really all this episode is: a nice, pleasant, relaxing slice-of-life BBQ.

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Sure, it draws more attention to one of the other couples, which is non-romantic in nature and between cousins, with the guy somewhat worried about the girl being too close for too long. Ya know, ’cause their respective parents are siblings, and all.

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Moving along, the one person who probably relaxes the least (other than Momo) is Rio, who came in part to try to make some kind of tangible progress on the Momo front. Alas, as much as she stares into his soul, Momo considers her naught but a friend, if he considers her at all.

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Kuri brings her A-game to the BBQ, and even though it’s too cold to swim, Kuri wants to see Momo’s skin so bad she gets it into her head to show him hers, lifting up her skirt to reveal her red swimsuit.

Momo has nothing but compliments for said suit, but makes it clear the compliments he’s making are directed at the suit and not anything else. Bold “reveals” aside, these two can still awfully timid around one another, suggesting the next steps in their courtship won’t come quickly or easily.

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91 Days – 04

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This week documents the adventures of Nero and Avilio on their road trip, with dwindling funds and a hitman on their tail. After the action, intrigue, and tragedy of the first three episodes, this…was a bit of a drag.

A road trip is an opportunity to spice things up, but the manner in which 91Days does this is scattershot and disjointed in nature. The guys have a little fun doing tricks for kids, but it’s too obviously a means to show Avilio the innocence he’s lost.

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Meanwhile, the lumbering Mexican hitman is about as one-dimensional as you can get; more a walking plot device to be defeated than a character. Fango, while evil, was a lot more interesting than this guy.

After managing a smile while around the kids, later in the night Avilio continues practicing his murder face while Nero remenices on his first job with the family, which was the night Avilio’s family was killed. Nero was the one who shot at Avilio as he ran. He realizes there were “three”, but I thought he already knew this.

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The episode kinda goes off the rails when the hitman making his move is played for laughs for some reason, complete with a slapsticky kick in the nuts, and failing to kill him by hitting him with the car (which is totaled by the impact).

Sure, the hitman is good at tracking, but never seems to apply his superhuman strength when he needs to. That, and the goofy comic tone to his pursuit near the end, really kills the tension.

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He tracks them to a barn late in the night, but once more, “Big Mexico” can’t get the job done. Nero empties a clip into him to no avail, but his well-thrown knife to the back gets the job done…only he gets right back up a few seconds later (only to be blown away by a shotgun-wielding Alex Trebek).

This wasn’t a total loss; Nero had some more adventures with Avilio, making their bond that much closer for when Avilio decides to make his move…but other than that, this was a pretty uneven episode.

There was a bad omen in the beginning, when a waitress’ eyes were pale blue one second and deep green the next. Unlike Nero with his juggling skills, a ball or two was dropped here.

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Alderamin on the Sky – 04

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This episode of Alderamin provided great bang for the buck, not only giving us a highly satisfying mock battle where Ikuta can flex his keen military mind and Yatori can flash her considerable skills in combat (albeit on the wrong side), but it also inserts a fresh plot against the princess by skilled knights loyal to the late Gen. Rikan.

That once more places our core of protagonists between training and war, and neither Yatori nor Ikuta flinch when the time comes to flip the switch to “playing for keeps.”

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But first, Ikuta easily outwits an overconfident and intellectually outclassed opponent, just as we thought he would. It wouldn’t be any fun if his chess moves proved incorrect and a clearly semi-villainous character were to prevail, even temporarily, eh? In fact, had Sarihaslag not had Yatori on his side, he would have “died” much sooner than he did.

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Ikuta steers the mock battle exactly how he likes, exerting as little effort as possible and making his off-balance opponent fret and sweat (I like how he let Torway do the honors of taking out his bro). Like farming and digging wells, his strategies are borne out of laziness; the human desire to make life easier.

You’d think Suya would still be opposed to this kind of philosophy, but she looks as dazzled as the rest of Ikuta’s men, who surprise him by chanting his name. But he doesn’t think he did anything special. Just Ikuta being Ikuta.

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Because the mock battle was so entertaining and yet still fairly lighthearted, the episode wisely decided to follow Ikuta’s victory up with a serious situation, as Chamille, hearing false reports that Ikuta was injured, ends up surrounded by rogue knights who want to exact their vengeance upon her for what happened to their beloved leader.

Yatori is Johnny-on-the-spot, but these are seasoned warriors led by someone who looks just as badass as her, if not moreso. Indeed, he quickly demonstrates how tough he is by driving his bare hand through Yatori’s sword and pinning her to the ground.

That’s when Torway fires a shot at the rogue captain’s head, and things get crazy.

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The moment Yatori’s movement is freed by the shot, she kills the captain, then explodes into a furious killing frenzy, ending the entire group of renegades with the vicious grace of some kind of wild cat. It’s Alderamin’s best combat sequence to date, beautifully staged and animated for maximum breathless effect.

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When it’s all over, all the traitors are lying dead in pools of their own blood, which also covers both Yatori and Chamille, who is fine, but stunned by what she just witnessed. Yatori too can neither move nor let go of her swords, as if unable to switch off her berserk mode.

That’s where her “left hand”, Ikuta comes in, saying just the words and touching her in just the way that calms her down and brings her back into the world, as no one else can. This is clearly not the first time this has happened; Ikuta has been supporting Yatori since they were very young. If anyone wondered why she puts up with this twerp, here it is.

When Chamille sees Ikuta with Yatori, she seems in awe of the bond they share, not to mention jealous. And when Ikuta starts teasing her for drenched in blood (probably not the best idea considering she’s twelve), she starts to bawl like the kid she is and lets him have it.

Ikuta may be annoyingly good at a lot of things, but he has enough flaws and nuances to balance him out and bring out his humanity. And his chemistry with Yatori, and the dialogue, combat and direction in general are all marvelous. If it weren’t obvious already, Alderamin is a sure keeper for me.

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Planetarian: Chiisana Hoshi no Yume – 04

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Yumemi has followed Mr. Customer out of the Planetarium, but only to escort him to his car. After that, she’s programmed to return and await more customers. If none come, she’ll still wait.

As Mr. Customer walks through the city with her, a part of him hopes her synthetic eyes will become open to the reality of the situation. There is no car, there are no people, there is no power.

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But for much of this episode, Yumemi remains blissfully unaware of the dystopia around her. A bump here, an accident there; the dearth of people can be chalked up to the rain…which will never end.

Customer sees an unbroken bottle of scotch and worries it could trigger a mine. But Yumemi picks it up and offers it to him, (correctly) believing it’s merely a bottle of scotch.

But for every demonstration that Yumemi is a dumb robot, there’s another moment when both I and Customer have to wonder, despite knowing what we know.

She even comes up with a wish to the robot gods: that the heavens be a place where robots can be with the humans they served in life, and can continue to serve in the afterlife. Very Asimov-ian.

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The show likes to play with our sensibilities about humans and robots – one minute showing Yumemi staring into space or falling on her face; the next saying something truly unique and inspiring or even simply flashing a look that suggests sentience.

This is compounded by the fact this is anime, so neither Customer nor Yumemi look all that realistic. But if I encountered a robot that looked and acted just like a human in a place like that, I’d want to get her out of there too.

There’s one last battle mech between him and the way out of the city. He hunts it while he lets Yumemi think about whether to come with him. Leaving means leaving behind any hope that the power will come back on, Miss Jena will operate properly, and customers will return. But she has a customer, right here and now. If they part, she won’t be able to serve him.

Assuming Customer didn’t die in the mech attack, I’m very interested to learn how she chooses…and if Customer’s comrade’s words—“Do not talk to it” were a serious warning the Customer is choosing to ignore…at his peril.

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Sousei no Onmyouji – 16

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Rokuro and Benio are stung by Seigen’s venomous negative reinforcement, but what truly stings is that they do still consider themselves as weak as he complains. Their sullen moods catch the attention of Mayura, and when she bumps into her dad, she learns the reason for them pretty quick, and decides to remedy it with a home-cooked meal.

So yeah, no Ryougo or Haruka this week…but I like how Seigen doesn’t feel he deserves to be Mayura’s dad, yet she isn’t about to stop calling him that.

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Mayura succeeds in cheering Rokuro and Benio up, just as she always has in Rokuro’s case, and as he walks her home she helps him out more by assuring him he and Benio aren’t weak (without mentioning her pops).

Roku is super grateful for everything she’s done, but just as Mayura is about to quietly express her feelings for him, she suddenly falls victim to Kegare corruption.

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Would the show, one week removed from killing off a character we just met, go a step further and kill off a character we’ve known and liked since the beginning (and who, practically speaking, was kinda in the way of Arima’s Miko plans for Benio and Roku)?

It certainly seemed that way…at least at first. But when Seigen showed up and said her daughter was already dead, but then proceeded to have trouble killing the cursed (yet stylish!) thing his daughter became, I started to have doubts Mayura’s time was truly up.

When Benio touched Roku and they could hear Mayura’s voice calling for help, that clinched it.

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So rather than add to Benio and Roku’s emotional trauma, Kegare-Mayura provides an opportunity to try out a super purification spell only the Twin Star Exorcists can pull off together, all while showing Seigen they’re more than just talk.

At first the episode teases us when their overpowered attack is seemingly broken by the maniacally giggling KM. But Rokuro and Benio hold out their arms to catch Mayura as the Kegare armor dissolves away.

And though Mayura will be fine, Roku still bawls over the fact he could have saved his friends back in the day if only he’d had this power. That turns out to be the perfect segue for the reappearance of Ijika Yuto, whom I hope Roku realizes he cannot fight alone.

You’ve got Benio and Seigen in your party. Granted, someone has to protect Mayura, but I still like their chances.

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Amaama to Inazuma – 04

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The Gist: Tsumugi doesn’t like bitter vegetables, especially green peppers. Unfortunately, Kouhei’s coworker AND Tsumugi’s grandmother are showering the family in fresh produce.

Health and life lessons aside, Kouhei wants Tsumugi to share his love for a variety of foods, even though he didn’t like peppers as a boy either. Kotori to the rescue! and, of course, and a big fun happy meal together. Even though Tsumugi sneakily doesn’t eat the peppers in her Gratin, she does enjoy the meal over all.

Roll credits…

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Like last season’s Flying Witch, AtI is extremely pleasant to watch because it’s quiet, the characters are charming, and the narrative has an instructional quality to it.

I’m reasonably confident you could make the delicious food Kotori step-by-step walks you through and, if you have small children, I’m sure some of the parenting tips couldn’t hurt either.

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is your child afraid of peppers? try using them as cups for juice…

AtI is a little more formulaic than Flying Witch, in that each episode has a consistent structure. However, that formula makes AtI’s characters feel like they are sharing an experience, where Flying Witch’s characters often felt experiencing the same world, but not the same experiences.

Coupled with the sense of purpose a structure gives to each episode, AtI’s faster tempo probably spares it the criticisms we had for mid-late season Flying Witch: too little purpose or momentum lost our attention.

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The Verdict: Along with Flying Witch, I feel like we’re seeing the birth of a new genre: the instructional feel good show. The goal of this genre appears to be capturing culture that modern families and children may be missing. It’s remarkable how instructive this is without being preachy.

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