Hundred – 03

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Don’t get me wrong; I knew I was playing with fire by sticking with a show that was clearly billed as not only action sci-fi, but ecchi harem – not to mention watching this after Kabaneri. So if I had a bad time watching this very overtly tone-setting episode of Hundred, it’s my own fault.

The thing is, while this was often goofy and rambling and cliched and patently ridiculous, and I probably don’t need to watch anymore, rather than punch my screen I embraced the silliness for an episode, and mostly just had fun, as Zane did when I handed Recon in G to him. Maybe he’ll take this off my hands too?

I guess I’ll summarize the plot, such as it is: When a bigger Savage than expected shows up, Claire says no way to letting Hayato and Emile tag along, but a midget and a computer immediately convince her to let them tag along. Sortieing involves jumping out of a plane and activating their Hundreds, which made me think: what if for some reason your Hundred doesn’t turn on? I guess you’re dead.

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That aside, Claire, Liddy and Erica have no trouble with one of the small fry, but the larger Trenta-class Savage is too much, and the three are all taken out. I guess it was a good thing they brought two inexperienced rookies with them, or they’d be dead, right?

Hayato plucks Claire out of the air, and he and Emile have at the Trenta, but while Emile is protecting his would-be dueling partner Liddy, the Savage cuts open the front of his shirt, exposing her boobs. When Hayato sees the scar between them, it all comes back to him: this was the silver-haired girl he tried to save back in that flashback. Obviously.

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To defeat the Savage, Hayato suddenly transforms into Overdrive mode, donning full-body armor and almost going too far. He is saved from that by Emilia, who snaps him out of his berserk trance the way you usually snap people out of berserk trances: by french-kissing them.

With that, Hayato refocuses and cleaves the Savage in two with his mighty giant sword of many shapes and sizes. Thank goodness a man was here to save all these defenseless women who were brought down and nearly taken out so easily by a robotic beast thing whose design is so forgettable, I’d have forgotten they’d fought anything if I didn’t have screencaps of it.

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With that, Claire does her tsundere act with the pointing out that Emile has boobs and kissed Hayato and such, and everyone flies back to the Little Garden, safe and sound.

While in the air, Hayato notices a throng of Zwei Islanders holding up a huge sign that reads Thanks a lot with no punctuation, which I actually couldn’t stop laughing at because it read as sarcastic to me. I mean, he did blow up a lot of property in the battle, not to mention the side of a mountain. Those forest fires aren’t going to put themselves out.

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But more than that, the battle itself was very random and all over the place, as the foe took out the supposed veterans far too easily to ever take them seriously again, then the foe turned into a pushover when Hayato stepped in.

But the show was clearly worried I would still take it seriously after that battle with boob grabs and kisses, so the final scene puts the final nails in its coffin. Hayato and Emilia, you see, are “variants”, which is to say they have the Savage “virus” in them, but because they’re special they didn’t die, and instead are really good at killing Savages. It’s a lot like the half-Kabane Kanaberi, Ikoma and Mumei. Only far far worse.

There’s also the matter of how this show will continue to integrate french kissing in its milieu: the exchange of “non-activated” virus DNA with berserk virus DNA—i.e. the exchange of bodily fluids like saliva—are how Emilia is able to keep Hayato from losing himself. Sure, why not?

Just to cap things off, Claire barges into their room to make sure “Emile” has moved out, to find the two making out. Naturally, Hayato trips and falls onto Claire, grabbing her boobs and locking lips. Sigh. And with that, the spell is broken.

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Kabaneri of the Iron Fortress – 02

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Let me just first say I thought it was awesome that the show gave Ikoma a moment of nerdy victory with his friend Takumi, who helped him research both the gun and the method of stopping Kabane transformation in its tracks. That victory high lasts all of two minutes, before the next crisis is upon them: the train they need to get on is being blocks by legions of Kabane.

Ayame and Kurusu try talking sense to the masses, but panic is upon them and they’re about to lose their grip on the situation…until Mumei shows up in her battle guard, ready to do her part. When a much, much larger guy tells her not to talk out of turn and puts his hands on her, well, the guy isn’t in a vertical, painless position for long, and we learn again exactly how formidable a warrior Mumei is.

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Not 30 seconds later, she arms her dual steam-guns and goes on a one-woman Kagane-wasting spree. While she exceeds her self-imposed time limit of 100 seconds (by ten), it’s still an impressive feat that definitely rose my heart rate. This “kid” can flat-out fight, and this show can flat-out animate that fighting.

Ikoma is about to expose his Kabane parts to guards running a routine security sweep when he’s bailed out by Mumei, back from her spree…and she senses instantly that something is different with the guy. His aura feels different to her, and her’s to him. They can feel the power—and the connection—within them.

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Ikoma manages to get on the train with Mumei and Takumi, but he goes to the back with the latter while the former curls up and…takes a nap. A well-earned nap, to be sure, after all the ass-kicking she did. But beneath her cloak, we see why she fights so fiercely…she’s got a secret.

As Ayame enters her key we get to see the procedure of starting up the great rail fortress Koutetsujou, and all it’s steam trian-like details like an inability to start up too fast and a dependence on lots of water to operate.

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The regrouped Kabane storm the train as it lurches out of the station, and make no mistake; these are fast, parkour zombies; the worst kind IMO. The slow ones you can escape most times; these guys are just a headache. The show does a very good job making us not want to be anywhere near these monsters.

Naturally, it isn’t long before Ikoma is exposed as possibly one of those Kabane, and even after saving a family from a burst steam pipe and killing a Kabane with his new gun, when he sees his chest glowing, even HE starts to doubt whether or not the virus is continuing to spread, contrary to Takumi’s theories.

Kurusu is in no position to take that chance, and shoots Ikoma straight off the train. There’s just no time for the kind of nuanced, evidence-based explanations Ikoma wants to provide.

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After Ayame sees her former father turned into a Kabane, Kurusu orders the hatch shut and the train run all the Kabane (including his former lord) over. But once they reach the bridge, the switch to lower it won’t work; it’s jammed.

Kurusu prepares to go out and pull the manual lever, quite possibly giving his life for Ayame and the rest of the train’s occupants—but Ikoma, who wasn’t killed by Kurusu’s bullet, beats him to it, killing all the Kabane around him and lowering the bridge himself.

All the while he’s doing this, he’s cursing every soul on that train who doubted him, and hope they all live long, tortured lives knowing they owe them to the actions of someone they tossed away. He’s being a little melodramatic, but he’s also not wrong: humanity isn’t going to survive if they toss out their heroes and generally act like self-destructive, paranoid dicks.

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Still, Takumi, who hesitated and recoiled form his friend earlier, is the one to toss him a line to grab before the train is out of his reach. He gets on the train, but after a nudge from—yup—Mumei, who woke up from her nap in time to save him and help Takumi get him aboard. Thank goodness. There’s something about this train slowly leaving the station that made me thinking ‘he has to get on that thing before it leaves, or he’s going to die.’

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When he gets on, there’s an immense feeling of relief—but his troubles aren’t quite over. Kurusu greets him with a suicide kit, acknowledging that he saved them, but urging him to “do what needs to be done.” Of course, he believes Ikoma is a Kabane, and about to transform into a ferocious, unthinking monster.

He’s mistaken. Mumei stands up for Ikoma by removing her jacket to reveal that she too has a glowing Kabane-esque heart. But she insists she and Ikoma are no Kabane, nor are they entirely human. They are Kabaneri: in between. Kurusu doesn’t have to like it, but he does have to accept that they are the closest thing to humanity’s salvation.

I like it just fine. I love it. Ikoma and Mumei make a compelling lead duo. I hope to see them kicking ass side-by-side soon—if they can manage to quell the naysayers.

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Macross Delta – 03

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The plot: Mirage and Messer don’t like Hayate and Hayate isn’t helping his case. He skips class and doesn’t take his training seriously and only survives his final examine because Freyja sings to him.

And until Hayate needs help, Freyja was under-performing as well. However, in her case she both takes the training seriously and her fellow songstresses are far more supportive and understanding.

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The Problem: This episode paints a bleak picture for Macross Delta. When all the extraneous, predictable and force-fed nostalgia is stripped away, all that is left is a beautifully-rendered but vapid show.

Worse, there are so many characters fighting for screen time, and each is so distractingly over-designed, that there’s no room for the main characters to breath. For goodness sake, the three street children from last week’s throwaway phone joke did not need to become recurring secondary characters.

Screen Shot 2016-04-18 at 4.03.25 PMIncluding the girl with the ai octopus hairpiece on her head, 5 of these characters have speaking lines and I have no idea who any of them are beyond ‘pilot’ or ‘deck crew’

Counting the slap-stick Mercat, who’s antics are clearly telegraphed as a teaching tool for Hayate to using in his exam, this episode features sixteen secondary characters, three main characters and that’s not counting the Aerial Knights who teaser us after the ending credits. Too much!

Even if Delta weren’t choking to death on frivolous characters and predictable plots, other plot elements feel purely nostalgic. Flying in VF-01 trainers (and being told they are ‘cute’) feels forced and without in-show purpose.

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You will probably enjoy it: because it’s wondrously rendered and packed with details. Even Elysion Colony floating in the bay itself is a visual callback to Frontier and Macross 8, and anchors this show within the greater universe.

You may not enjoy it: because the plot is predictable and the characters, what little we get to see of them, are Macross archetypes: Low-stress anti-war fighter ace, bright eyed loli-songstress whose spunk will win the day, and a rainbow of inconsequential ‘advance the plot’ secondary cast characters.

Sadly, Mirage’s tsundere character is about the most original thing here, and it’s only somewhat original to Macross, not anime in general. I am seriously tempted to rate this a 7.

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