Kuma Miko – 02

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Kuma Miko demonstrates this week that it’s prepared to go to some pretty far-flung lengths for the sake of comedy, including a conspicuous amount of Uniqlo exposure. Machi remains firm in her desire to move to the city, but Natsu still doesn’t think she’s ready.

She literally grapples Natsu and then turns on the waterworks, and Natsu relents, drawing up on ink and paper the next trial to determine her readiness for life outside the village. It’s totally out-of-left-field trial, too:

“Buy a HEATTECH item from Uniqlo.”

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Just go to a store and buy an item from a particular line. Sounds simple, right; especially with two days to work with? HA! Little did I know how epic an adventure was about to unfold. It’s a long way from the village to the nearest Uniqlo, and the bridge out of the village is out, so Machi has to wait a whole day to even leave.

When she does, she finds her bike has been taken by her uncle for the day, so she has to borrow her cousin’s infamous bike, which…is not a good bike. It’s too big for Machi, and very heavy too, due to a completely unnecessary mini leather armchair for a seat and an animal carrier in back.

Seriously, I felt uncomfortable watching her ride the thing. Things seemed to be going okay at first, but I was tense when Machi started descending a hill a bit too fast; sure enough, the brakes fail and she’s out of control!

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After briefly getting air, a la E.T., Machi bails out, and the bike smashes against a tree trunk into dozens of pieces. She lands awkwardly and gets several bruises and scratches, but is otherwise okay physically.

But mentally? She can’t help but crumple into a ball and call for her Natsu to help her, like the dependent Machi of yore. Natsu seems to get the message that his ward is in trouble, Lassie-style…but it turns out his back is itchy and he needs to rub it on a tree trunk.

With Natsu not coming, Machi rights the leather chair, has a seat, and simply takes a moment, before slapping her thighs and re-committing herself to completing this task, even if she has to walk through the dangerous mountain woods to reach the Uniqlo.

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Fortuitously, she comes upon the stream where Yoshio is fishin with a completely toasted Matsu, whose booze breath, demeanor and constant mocking Machi is forced to put up with as Yoshio drives them to the Uniqlo, where she successfully buys here HEATTECH item (a t-shirt…not a heater).

Before piling back in the car, she finally loses her cool, beats Matsu with her bag, and punches Yoshio in the gut for making her endure so much BS (Yoshio, of course, being the owner of that ridiculous bike). It’s righteous payback for everything she’s endured up to that point.

She returns to Natsu not any surer of her ability to take care of herself, having had to rely on a ride from Yoshio—even though Natsu always assumed she’d get a ride from him anyway. Machi basically made the task far harder than it needed to be.

But as she says, all’s well that ends well: with her revealing her chic new HEATTECH top she dons defiantly beneath her miko garb; naturally, the “S S S S S” sticker still affixed. She’s one step closer to gaining the bear’s permission to move out.

Before credits, Yoshio goes to the garage to find his stupid bike missing, and the episode cuts to the spot in the forest where Machi regained her resolve—where the stately leather armchair still sits, bathed in golden light. An absurd, surreal sight if I ever saw one!

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Re:Zero kara Hajimeru Isekai Seikatsu – 02

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In the latest iteration of the timeline the first episode ended with, Subaru doesn’t fare too well; calling Satella ‘Satella’ has the same effect as calling someone ‘Voldemort’ in the Harry Potter world. When Felt snatches her insignia, she assumes Subaru was only meant to distract her and runs off, and when he’s short with the three thugs in the alley, he gets stabbed to death and returns right back to the fruit stand.

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That quick sequence of events is enough to convince Subie of what we already know to be the case: he’s caught in a time loop, returning to that fruit stand every time he dies. He even gives it a name: “Return by Death” (which is a little plain but accurate).

(I’ll mention, I thought it was weird how the fruit vendor knew about Subie finding his lost daughter in this timeline. Did he find her again off camera, or is the vendor simply mixing up his memories from a previous go?)

Now that he knows the score, Subie initially considers simply selling his cell phone for some fat stacks and simply enjoying life, but he can’t ignore the fact he knows what happened (or will happen) to the old man, Felt, and Satella. So he decides he’ll maintain course: trade his phone for the insignia and give the insignia back to Satella.

The next time he meets the 3 Stooges, he tries something different: calling emphatically for guards. A distinguished swordsman named Reinhard answers the call, and rather than being a hardass, his “nice guy index” goes off the charts. I imagine we haven’t seen the last of him.

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In committing to this plan, Subie is naturally hoping to bypass the whole everyone-gets-killed-by-Elsa scenario by making the required transaction as efficient as possible, but it doesn’t help matters when he bumps into Elsa in the street and she can smell his fear and anger…and even compliments him by using humor to conceal his aggression (taking note of her dark beauty)

It also doesn’t help that he starts snooping around Felt’s hut, provoking her into attacking him before he can explain himself. I will say he hangs in there pretty well in the fight with the nimble thief—right up until her hut collapses on him.

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He does eventually sort out his intentions with Felt, who can’t be too careful, as she doesn’t intend to spend her whole life in the slums, and means it when she says “Live Strong.” She admits were she not a successful thief she’d probably have to sell her body.

It’s a small detail, but Subie does seem to know how to talk to women after a fashion, first by appealing to Elsa’s beauty, then mentioning offhand that Felt does pretty well for herself in the looks department despite not wearing makeup.

That being said, he pushes his luck a bit by being empathetic to Felt’s situation and petting her head, which she does not like and responds by biting him…after giving fair warning, of course!

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Subaru is intent on getting the phone appraised by Rom and making the exchange before Elsa shows up, but Felt is suspicious of the hurry he’s in, and doesn’t want to close a deal without letting her other client make an offer. Subie thought he could sway Felt by getting Rom on his side, but Felt won’t budge, and when a knock comes at the door, she opens it without reservation, even though Subie warns her they’ll all be killed.

But something very different happens than happened before. It isn’t Elsa at the door; it’s Satella (or whatever her real name is), having apparently asked around and tracked the thief who stole her insignia to the loot house.

That doesn’t mean Elsa isn’t far behind her, ready to kill them all…nor does it mean Subie will be able to form the same easy rapport with this Satella as the first one, but the important thing is, everyone is still breathing, and the episode ends without Subie back at the fruit vendor. …Progress!

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P.S. I liked the OP, which features some backwards percussion and a beginning that’s the reverse of the end. Vocals aren’t bad either. Likely a future Monday OP.

Sansha Sanyou – 01 (First Impressions)

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Sometimes it’s nice to just sit back, relax, and watch a show about three colorful characters, voiced by three young, hungry seiyuu, coming together and shooting the breeze about nothing in particular…but mostly food!

That’s what we have in Sansha Sanyou, a minimal-stakes slice-of-life comedy with cute design and crisp, clean visuals that I’m seriously considering as my feel-good pick of the Spring

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As I said, Hayama (blonde class prez with a well-concealed mean streak), Futaba (energetic girl who loves to eat) and Yoko (purple-haired former rich girl struggling with making friends) are all voiced by relatively new, inexperienced actresses (Futaba’s seiyu is a pure rookie).

You can hear their infectiously fresh exuberance in their line delivery, much like Sore ga Seiyu. They also happen to have decent chemistry, comic timing, and range. They’re young, but they’re talented. Their efforts are backed up by appealingly above-average, colorful character design and naturally-flowing dialog that takes some interesting and unexpected turns.

I like how Hayama and Futaba, already good friends, decided to become friends with Yoko just because various random circumstances brought them together, and…well, why not? At the same time, Yoko is working hard to fit into “commoner society” now that she’s no longer super-rich.

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Yoko’s doting worry-wort semi-stalker of a former servant is a nice touch, as is her legitimate elation over receiving freebies, her worries over the cost of everything (hence her bread crusts being her main repast) and her earnest attempts at cooking for her friends, who enjoy the variable results without complaint, as good friends do.

Hayama also shows she’s got a hard edge behind her adorable demeanor, making a challenging classmate cry off-camera then shrugging it off. And while Futaba is the simplest of the three characters, she knows Hayama well and they bounce off each other’s eccentricities nicely.

There’s nothing overly complicated here, and that’s the point. The only question is whether I’ll have enough time to watch it, because it’s definitely good enough to keep.

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My Hero Academia – 02

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While on their brief flight through the city, the bottles containing the goop villain fall out of All Might’s pockets, and Kocchan kicks one of them, releasing the monster in a shopping district. Meanwhile, just as Izuku is hoping for inspiring words about how he can become a hero even without a Quirk, All Might deflates into a grotesque husk of his usual public self.

Turns out, this is his true form—more heroin than hero—the result of a near-fatal injury sustained in a battle years ago that limits him to three hours of heroic duty a day. Like the doctors and mother who told him about his limits, Izuku gets another grim dose of reality from All Might, who can’t simply say he can be a hero.

Kocchan, being tougher than Midoriya, is able to stay alive far longer in the villain’s clutches, but he can’t defeat the thing, and none of the heroes who show up have to proper skill sets to defeat it either.

I love the practical snags that result from the super-specialization of these heroes, be it the guy who only shoots water, the tree guy who can’t be near fire, or Mt. Lady, who doesn’t have enough room to work.

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When Izuku and the emaciated All Might arrive (seperately) at the scene, things are bad; everyone is waiting for someone to show up and save the day. Then, something happens to Izuku that apparently happens to a lot of heroes early in their lives: he moves without thinking, after seeing fear in Kocchan’s eyes and what he thinks is a wordless cry for help.

There’s very little Izuku can do besides run at the monster, scream, and throw his effects at it, but it doesn’t matter, it’s his heroic gesture that inspires All Might to pump himself back up, rescue Izuku, and knock the villain out with a right fist so hard he creates a pocket of precipitation above the city.

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Afterwards, All Might gets all the credit, Kocchan is praised for hanging in there…and Izuku is scolded by the other heroes for acting so recklessly. But both Kocchan and All Might know who is really responsible for saving the day, and it’s Izuku.

Kocchan may not have been trying to look desperate, but he did, and All Might wouldn’t have acted had Izuku not acted first. He doesn’t thank Kocchan, but you can tell he’s pissed about Izuku being more than just talk and kiddy dreams. That being said, All Might can’t keep this up much longer, so the obvious thing to do is to train Izuku to be his successor.

There are no guarantees, as Izuku still has no Quirk of his own, but he’s gotta try, and if nothing else, Izuku’s crazy actions proved to All Might that he can be a hero, with a little help. And then, as a little surprise, Izuku’s voiceover informs us this is actually the story of how he became the greatest hero. So he won’t be weak and unheralded for long.

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Pan de Peace! – 02

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Moa-chan, a French baguette-toting warrioress joins the cast this episode. She may be small but she’s a freshman too and all the other girls just want to eat-her-up.

Then the girls talk about drinking milk and comparing breast sizes over lunch. Now there were 4 bread friends!

…Roll credits.

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I’m now 90% certain the “Bread Friends” in Pan de Peace! is knowingly making fun of semi-yuri all girl high school anime. Either that, or it’s pandering to that genre’s audience.

Despite the vapid boob chat and giggles about milk drinking, this episode was harmless. It was cute and made lethargic attempts at ‘quirky’ humor, failed, and ended in less than 4 minutes. Not much else to say honestly…

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Endride – 02

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The gist: our heroes walk aimlessly for 5 minutes, then fight a wild boar because the writers want to show us their Warp Relics again—but this time, they are joined by a dragon/Pokemon companion!

Eventually, the party finds Pascal but continues to bicker until two-headed purple cats with wings show up and it’s too late! After ten minutes I’ve lost all will to review this steaming pile of garbage.

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Endride’s protagonists spend the majority of the show bickering pointlessly, with unimaginably unimaginative dialog only occasionally interrupted by excruciatingly poorly-animated fight sequences. Everyone is unlikable, poorly designed and unpleasant.

There is absolutely no reason to watch this show. Not this season or any other.

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Haifuri – 01 (First Impressions)

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The gist: in the future, most of Japan is underwater and joining the navy is very popular among little girls. The final parts of these girls’ equivalent to high school is actually spent at sea, commanding World War II-era warships without supervision or observation from any teachers.

During Destroyer Y467 Harikaze’s first training mission, they are fired upon by their teacher’s warship repeatedly until they assume this is a test, return fire with a training torpedo, and escape. Soon, they are labeled as mutineers by their teacher and panic ensues…

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As a rule, I dislike WWII Japanese military hero fetish shows. Those shows typically cast Japan as a victim and/or hero against thinly disguised foils for the USA and China. It’s similar to pro-Confederacy apologists sugarcoat the USA’s own history of slavery and moral failings and it grosses me out.

Haifuri avoids this pitfall (so far) by making this conflict internal to the Japanese navy, either as part of a larger political objective or a ruse to train these girls to be the best of the best without even knowing it.

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Why on earth would adolescents be put on ships without teachers to teach or observe their progress? Why are most of the ships WWII warships when the world is clearly sci-fi ‘built above the sunken ruins of Japan’?

Why is there a swim suit stripping scene in engineering right after the final fight?!? Don’t ask because Haifuri doesn’t have answers for you.

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You may enjoy it: if you like harmless cliche girl humor, WWII naval otakuri and a simple mystery. It’s decently animated and, while cliche, the voice work never approaches finger in a pencil sharpener cute.

You may want to skip it: if you want something fast paced and mature. Spring is choked to death with slow shows and Haifuri is no exception. It is also eye-rollingly cute, down to the fat orange cat that hangs around the bridge, the zero casualties in the opening fire fight, and all the flustered girl social politics of another high school slice-of-life.

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