Kabaneri of the Iron Fortress – 01 (First Impressions)

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Well, here it is: one of the contenders for King of Spring. KnK had a little bit of everything that you want in a heart-pumping steampunk horror-action-thriller (even a dash of wit). But mostly it’s gorgeously-rendered, dark, brutal, bloody good fun.

KnK wastes no time dunking our heads into its not-so-ideal world and not letting us come up for air until the very end. A good way to get a good pace going to start is a train job of some kind. This train happens to be a mobile fortress, transporting humanity from one “station” (heavily fortitied settlements) to another.

What is everyone running and hiding behind iron and wood from? The Kabane: zombies who move at a pretty good clip and have metal cages around their hearts, making them really hard to kill (though as we learn apparently beheading works too). The Kabane are indeed fierce and fearsome, as it only takes one bite to turn you into one of them. Once that happens and your peers know about it, you’re expected to commit suicide immediately.

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One dude who is trying—perhaps in vain—to stem the tide of the vicious Kabane is Ikoma, a mechanic who in his spare time is working on a stea gun powerful enough to pierce the Kabane’s heart cages. He’s very very close, and in fact would have probably had a breakthrough had he not been distracted by the train raid.

Of course, he’s at the bottom of the food chain, society-wise, so only he and some of his friends even know what he’s working on and its importance to the future of humanity. When the aristocracy deigns to walk among the masses, it’s either to have their gun fixed, or to sit back and watch as bushi (a force of soldiers with steam guns who protect everyone else and the peace) gun down a suspected Kabane who turns out not to be one.

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For trying to defend this poor wretch, Ikoma gets the butt of a rifle and thrown in jail, but he also catches the eye of the catbell-adorned, carefree aristocrat Mumei, as well as Ayame-sama, a high-class lady with a gentle heart. While he’s in jail, unable to perfect his gun, another train enters the station—one I knew from the foreboding atmosphere of its approach was overrun by Kabane.

They are smart enough to operate the train, and ram it into the city in a stunning derailment set piece, followed by a gory massacre of the townsfolk nearest the gate. Mumei, who snuck away from the castle for a lovely evening June constitutional, pays a brief visit to Ikoma in his cell, but is soon back on her way to the armored train out of this lost station.

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Ikoma frees himself and prepares his new jet gun just in time for a Kabane to drop in on him. He wins the subsequent struggle with authority, blasting the Kabane’s caged heart to smithereens. It worked; but the Kabane took a nasty bite out of his arm.

What happens next…is a little odd and hard to grasp, but Ikoma, unlike most people, knows the Kabane affliction is a virus, not a curse, and so can be dealt with if acted upon quickly enough. He manages to seal off his arm and improvises a kind of self-exorcism of the virus from his body, drawing it out like steam out of a tank.

We also learn while he’s undergoing this highly painful procedure that he once ran before, back when he was a kid and his family was killed and his hometown destroyed by Kabane. Ikoma is done running, and he won’t let a little (or even a big) Kabane bite interfere in his quest of redemption and vengeance.

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Yeah, comparisons to another apocalyptic steampunk thriller, Attack on Titan, are very much inevitable, and were always in some part of my mind throughout this episode. Still, it’s hard to complain about KnK’s ambitious, kick-ass execution. Basically, KnK differentiated itself more than well enough for my satisfaction.

I don’t want to close without mentioning Mumei, who seemed like an entitled brat when the episode opened, but more than proved her mettle in a climax that ran parallel to Ikoma’s. When her attendant is bitten and has to kill himself, she races to the train on her own, but is cornered by a big ol’ Kabane.

Without flinching, she stands her ground and lets the beast come to her, whereupon she decapitates him with her shoe, which not only houses the catbells we were hearing the whole time, but a razor-sharp blade. Then, for giggles, she gets that shoe stuck in a wood pillar. Bad…ass…like this show’s opening salvo. I’m greatly looking forward to seeing Ikoma and Mumei take it to the Kabane.

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Author: braverade

Hannah Brave is a staff writer for RABUJOI.

6 thoughts on “Kabaneri of the Iron Fortress – 01 (First Impressions)”

  1. I very much do not care about Attack on Titan. I find the visual style unattractive, the plot needlessly slow, and the characters mostly unlikeable.

    I very much enjoyed this show. Despite being bizarrely retro (I had to check if this was a new release after turning it on) it still has a tremendous punch, sense of style, and everyone is believable within the context of distopian steam era zombie monster flick.

    I’m not even sure I’d rate it lower than Hannah? To be honest, as much as i didn’t know what was going on or what to expect or how i felt about the retro rendering style, it had my attention all the way. Every character is interesting and nothing is predictable.

    WIN #tigerblood

    1. Definitely never going to agree with you on AoT, everything about it spelled being real in an unrealistic world/situation and one I appreciated for that, I never found the plot needless because every episode felt like it had a purpose in fleshing out the world and the characters we’re getting to know, and I liked the characters precisely because of their flaws in a lot of ways, or more like I respected the characters and their flaws while still being able to push forward given their shitty circumstances/situation. Maybe being an amateur student of human history makes me appreciate that more in fictional works, I don’t know.

      I definitely agree with you on everything regarding Kabaneri, on how it carries a more retro feel to it and all the characters have a charismatic likability to them. I won’t say it’s not predictable however, it certainly keeps one on edge but I feel it follows an even more conventionally shounen/action archetype then AoT thus far, though I definitely appreciate both an academically smart and strong male lead who still feels very both very human while also being incredibly different, stuff that’s rather hard to balance but they’ve done so for the time being any way.

      1. Unpredictable or just unexpected:

        • from the open fortress train sequence, I didn’t expect zombies
        • from the zombies i didn’t expect feudal Japanese social class politics
        • didn’t expect the zombies to have tactical abilities (flanking, tool use)
        • didn’t expect the hero to be bitten/infected at his moment of triumph
        • didn’t expect him to heal himself (thought he would become a hybrid)
      2. Ah, well I read the previews so I based on that description I expected something like zombies or your typical widespread monster infestation. And I wouldn’t say they’re incredibly intelligible, the flanking was nice but I think the train thing was just a coincidence because they were nomming on the train operator whose dead hand kept pulling on the valve/accelerator due to the weight on his corpse.

        AoT basically made me prepared for a 50/50 percent possibility he’d get bitten, I was impressed by how he managed to seal it off though.

        Eh, given how our shrine priestess chopped off a head with one kick I don’t think you should discount the hybrid thing happening just yet, cause I’m almost certain somethings off about her <_<

  2. i pretty much loved everything about that first episode. art style’s fantastic, story looks solid and the characters are all really relatable. can’t wait to see it continue

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