Dagashi Kashi – 04

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Rather than explore a combination of various confections, Dagashi Kashi focuses on only two this week; and one at a time. First is fugashi, the brown sugar-coated wheat gluten snack for which there are countless varieties. Hotaru decides she and Kokonotsu will do a blind taste test.

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What with the blindfolds and the bound hands and the stuffing of cylindrical things down each others’ gullets, the exercise definitely has a suggestive, kinky quality to is, as Kokonotsu points out in his thoughts early on, but that’s tempered by the fact Hotaru is so darned innocent and oblivious and purely interested in the candy and the competition.

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The second part is dedicated solely to Glico, a little box containing caramels that will each provide enough energy to run 300 meters. When Kokonotsu leaves his sketchbook at Saya and Tou’s cafe (containing an incriminating sketch of Saya that Tou edited to point out her slight chest) Hotaru suggests they use the caramels to fuel the 1,500m run to retrieve the book.

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Nothing kinky about this segment, but like the fugashi competition, the proceedings grow very dramatic as they progress, with Hotaru and Koko performing great feats of athleticism while crunching the nitty-gritty numbers. However, they eventually tire, and Koko remembers Glicos only come four to a box, leaving him one short of the cafe.

Hotaru gives him her last one and demands he leave her behind to accomplish his goal. He reaches the cafe, but unfortunately, it’s too late; Saya sees the sketch, and no amount of explanation will quell her rage.

Poor Coconuts…never any luck! Were it not for Tou’s “adjustments”, Saya would have likely been moved by the portrait. Then again, a gorgeous rich girl constantly wants to hang out and do stuff with him, so maybe he’s not so unlucky after all…

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GATE – 16

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Considering how last week ended, one would think we’d be in store for some adventures with the party of Inami, Tuka, Rory, Lelei and Yao, right? Wrong. We only see them for less than five minutes this week. The rest of the episode somewhat disappointingly checks in numerous other plotlines, darting from one place to another for the apparent purpose of making GATE as complicated as possible.

We see more Yanagida than Itami this week, as he explains Itami’s actions to the General, then convinces another one (far easier than he expected) to mobilize a unit to support Itami. Then he meets with the old dude who gave Itami advice last week, who turns out to be a king, and negotiates a deal for tax-free non-currency mining rights. If this all sounds a bit dry, you’re not alone.

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Things get a little spicier when Yanagida’s various dealings intersect with Tyuule’s order for her spy in Arnus, Delilah, to assassinate Noriko, who has learned her family is missing and presumed dead and isn’t that upset when an assassin crawls out of the shadows.

Yanagida stops Delilah, but her being an extremely adept warrior, she’s able to dodge his bullets and plunge her knife into his side. He responds by emptying his clip into her. I suppose this is some kind of commentary on the combat prowess (or lack thereof) of “administrative” soldiers like Yanagida. In any case, Tyuule’s plot is foiled. I wonder what she’ll try next.

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I’ll admit, while it’s kinda random, I still enjoyed watching the pair of F-4 Phantoms messing around with the Fire Dragon, whom they intercept without much trouble, test its speed, maneuverability, and intelligence, then duck out before it barbecues them.

I know, Itami needs the dragon alive so he can show Tuka the thing that kill her father and hopefully snap her out of her psychosis, but wouldn’t it have been more prudent to simply fully arm those fighters, sortie a couple more, and take the big guy (or gal) out? I guess they’re not willing to risk losing a plane or a pilot on a dragon that, at the end of the day, isn’t threatening JSDF assets…yet.

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The five minutes of the core gang go by far too quickly, but they’re an exciting five minutes, as the dragon comes before them, Rory and Lelei do their thing to keep him busy, and Inami puts an RPG launcher in Tuka’s hands and tells her to fire. She misses, and the dragon skedaddles, but perhaps the experience will make her more lucid?

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