OverLord – 13 (Fin)

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In a battle so epic it needed two parts, Momonga—sorry, Ains Ooal Gown—turns the tables for good. Having told Shalltear that everything has gone according to plan, he transforms into “Perfect Warrior”, the armor of Lord Touch Me, a former playmate. He then proceeds to summon superweapon after superweapon, so fast and unpredictably is the onslaught that Shalltear must abandon defense altogether and focus on offense, losing an arm in the process.

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But Shalltear wasted all her skills and most of her MP in the first half of the battle, when she thought the two participants were a lot more evenly matched. Turns out, Ains was simply lying to her, as well as failing to correct her incorrect assumptions about his weaknesses. The only weaknesses Ains had against Shalltear were dealt with in that first half, which is why he thanks her so profusely before Part Two begins.

Once a timer goes off, Ains dispenses altogether with the fiction that Shalltear had the slightest chance against him and casts “Fallen Down.” As she utterly disintegrates in the light of her overlord’s power, a smile marks Shalltear’s face. He was every bit as great as she thought, and then some. Of course she couldn’t win against him.

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The same reason Ains had all those cool weapons is the same reason he’s able to ultimately resurrect Shalltear, albeit, unexpectedly, without her ample bosom (something she laments once she notices). That reason is cold hard cash. I’ve played my fair share of RPGs long after the main quest is complete and amassed fortunes so large I could buy everything there was to buy, which is what Ains does. And while it costs a cool 500 million to resurrect Shalltear, it isn’t as if there was anything else for him to buy.

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It’s all too common for villains to simply disappear into oblivion, cursing the name of the hero who defeated them. OverLord is different. Not only is Ains not a hero but an antihero, but Shalltear isn’t a villain either; she was under mind control, which we learn was only partial, but it still did the trick in terms of having her rebel against Ains. And she comes right back, mostly the same as she was, and certainly just as in love with the adorable Ainsy-Winesy.

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With Shalltear returned to the fold and Nazarick back at full strength, Ains gets back to work, learning all there is to be learned about this new world he finds himself in. He’s awarded Orichalcum Plate, and plots to fortify Nazarick and discover the entities who tried to steal Shalltear’s Mind—we learn they’re from the Slane Theocracy, and they’re not done yet. We also learn that Brain Unglaus is still alive, as Stronoff finds him in an alley.

There’s no official indication at the end of this extended epilogue that there will be a second season OverLord, but I wouldn’t be surprised if there was, whether it’s in Winter or next Spring or Summer. There’s certainly plenty of material left to explore, lots of awesome one-sided battles to be fought (and perhaps some not so one-sided), and, of course, the central mystery of What Exactly Happened to the human MMORPG player inside Lord Ains. Though, at the same time, I’m kind of glad weren’t spoon-fed all the answers.

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Sore ga Seiyuu! – 13 (Fin)

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Still basking in the awe and enormity of the biggest event of her young career (which is even more enormous in her dreams), Futaba is feeling a bit listless and aimless, which isn’t a good place to be what with her assessment at Aozora looming. Despite her secondary circle of friends (who are either still trying to become seiyus or moving on to other things) believing she’s “super-elite”, Futaba can’t hide her relatively quiet and undistinguished past two years. Sure she’s worked with plenty of legends, but if she doesn’t want to get fired (and go through with her promise to give up on a seiyu’s life if she is), she needs to think more about her future; find a focus; anything to tell the assessment panel.

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She sees a glimmer of that future when she imitates a passing boy, which is doubly significant because A.) she’s so good at voicing boys she gave Ichigo and Rin a start, and B.) the boy was talking about how not to get lost: Remember something big that doesn’t move. As a city-dweller who’s bad with directions, I myself lived by this advice…at least until I got a smartphone with Google Maps (and devised a mnemonic device for memorizing street names).

But I digress: When Futaba first shows up to the slaughterhouse office for her assessment, the atmosphere is suffused with dread and despair, as everyone who exits that room comes out looking miserable. When she takes her seat before a rather intimidating row of assessors, barking questions one after the other, she very nearly loses her nerve, but still manages to get out where she sees herself in the future.

She wants to be a seiyu for a long time. It’s possibly an even more ambitious goal than being a main character or famous heroine, due to the dropoff of seiyu work for most people after 30. But she tells the panel it’s a goal she aspires to all the same, and one she counts on making a reality.

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This week also features Ichigo (her foot now healed a month after the concert) auditioning for and winning the voice role of a local strawberry mascot, and Rin taking and passing her entrance exams. But the spotlight this week, as it was in SgS’s first episode, is Futaba, who despite having never been able to land a main character role, is the main character here. And it’s very apropos for us to see every excruciating minute of her struggles this week, while the others have a relatively easy time off-camera. This is how it’s always been.

But it’s also a welcome development that Ichigo and Rin are right there when Futaba gets The Call—one that starts out ominously but turns out to be a great relief: she’s being given another year to prove herself—and the three are able to celebrate their hard-one individual victories as a unit. Along with Ichigo and Rin, Futaba looks poised to continue working hard in that unit, which will hopefully get her more attention and more roles; especially if she pitches herself as a boy-voice specialist. And the time ahead of her will be more distinguished than the time behind her. Because the Seiyu’s Life is the only life for her!

Like Futaba in the seiyu world, Sore ga Seiyuu! may not be the flashiest or the most watched or lauded, but also like Futaba, it was more often than not extremely fun and rewarding watch full of a unique energy and modesty as it brought insight to the world of a quirky profession while making observations relatable in any profession.

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