DanMachi – 10

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Bell and his new party of three—a good number for exploring dungeons, if you ask me!—hit the middle floors full of confidence and swagger, and the first wave of enemies aren’t much of a problem. But then the waves keep coming, and coming, and before long the party is overwhelmed.

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DanMachi does a great job escalating the situation into near-chaos, as minor injuries get worse with subsequent attacks, magic fatigue sets in, and hordes of enemies surround them menacingly, never relenting. As Ryuu warned him, the dungeon is a cunning place that toys with you until it finds your weakness. Bell’s isn’t that hard to divine: he’s inexperienced on this floor, pure and simple.

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Hestia, who had a worrisome look about her when Bell set off, has her fears confirmed when her friend Take’s familia emerges from the dungeon and reports that their party initiated a “pass parade” on Bell’s—dumping their enemies on to him. It was a selfish move, but I can’t fault the party leader, with the responsibility of a lot of people on his back, for choosing his party’s survival to that of “strangers.”

Hestia lets them know, however, that if Bell never returns, she’ll never forget (though she won’t hate them). She also formally issues a quest, and she’s never looked as goddess-like when the light shines through the stained glass as she asks for volunteers.

Take offers some of his familia to assist her (as amends), but Hermes (a fellow god who we haven’t seen thus far, but assume is fast) and his adjutant, Asfi also join in.

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Bell’s party survives a hellhound attack thanks to Welf’s “Will-o-the-Wisp” ability, but he’s in a bad way. Obviously Bell isn’t going to leave anyone behind, so when three minotaurs corner them, he relies on his “Argonaut” skill to overcome them. But this winds him; if this were an RPG I’d say both his HP and MP were critical, and they’re nowhere near the exits.

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Bell’s got skills, but his power isn’t limitless, so it’s a good thing the cavalry is on its way. I really like the idea of Hestia taking an active role in her familia’s rescue, ignoring the rules forbidding gods from the dungeon. I’m curious what the consequences for breaking that rule are, as well as what battle skills she’ll be showing off. I’m also pleased that Ryuu Lion is joining the party, coming out of semi-retirement.

All in all, a nice illustration of how tough and unforgiving the dungeon can be, and how while Bell may have his detractors, he also has a good number of people looking out for him. All he has to do is sit back (as much as one can do so on the middle floors of a dungeon) and wait for his friends—and his family—to come get him.

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Author: magicalchurlsukui

Preston Yamazuka is a staff writer for RABUJOI.

One thought on “DanMachi – 10”

  1. Another well crafted episode balancing action, tension, and emotional responses. I couldn’t help feeling concern for Bell and his party and the predicament they are in. Thankfully the cavalry are coming and I can’t wait to see what skills and power Ryuu reveals now she has joined the quest!

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