This latest episode of ARISE further reinforces the quality that make it by turns engrossing an frustrating: its complexity. The show is to be commended for not compromising its narrative principles or pandering to a lower common denominator. But that rigidness makes it more practical as a binge than stepping in every week, especially when there are a lot of other shows, anime or otherwise, on one’s weekly watchlist. This makes sense, considering this show was originally a series of movies.
I’d argue the “alternative architecture” was a blessing and a curse to ARISE: while I feel it might be more cohesive and easier to follow in its previous format, without airing as television broadcast, I would have never been exposed to it to begin with. That being said, its translated structure lends a certain uniqueness that can’t be ignored.
I also have to commend ARISE for not holding back in the action department, though I do wish quieter scenes could have been animated with as great care as said action scenes were composed. The amazing stunts Kusanagi & Co. pull off as if it’s just another day at the office really pull me in and make me feel comfortable, despite the fact there’s a bit too much AI in the world being portrayed to be too comfortable.
But yeah, this week things get very complex indeed, with the operation to retrieve colonel’s module being hamstrung by an illusory world before Kusanagi can break free, and is then saved by her new ally VV, whom I described as the CIA equivalent of Kusanagi. They work well together; as well as I imagine Kusanagi and Batou would work together if they weren’t on opposite sides for most of this episode.
This complex scene of Kusanagi, Batou, Paz and VV all trying to get the upper hand on each other best illustrates the attention to detail and creativity of the direction. Not to mention, this is a show where many characters don’t have flesh-and-blood bodies, and thus can take quite a bit more punishment, not to mention lose a limb or two and keep on tickin’.
The plot is even more complex than the action, but boils down the Colonel, Ishikawa, Batou, and everyone else in their unit being infected with fales memories of a humanitarian mission, when they were actually confronted with guerillas.
The Colonel takes his life so he can’t be used by whomever infected him to cause any more harm. Batou wouldn’t mind keeping memories that portrayed him as something other than a “dog trained to kill”, even if they’re fake. Kusanagi’s response is both cold and accurate: he’s a whiny bitch.
As for the final twist: VV, who had helped Kusanagi up until now, was in actuality an AI infected with false memories that allowed her to masquerade as a human, who won’t rest until she’s found out why; ironically one of the more human compulsions for self-discovery and validation for one’s existence.
Unfortunately, achieving her goal would mean throwing the world into more political turmoil than it’s already in, so she’s gunned down. It’s certainly an unexpected twist—almost too unexpected—but I appreciated the guts of the show to take things one step deeper.
Even if the mastermind behind the insidious false memory-producing virus remains at large, thanks to Kusanagi and her variably loyal (looking at you, Saito) fledgling unit, Pandora wasn’t fully unleashed to the world and Japan is safe for another week.
In a common problem in anime, Kusanagi needs to recruit more members for her club or its registration will be revoked, so she reaches out to another one of the bes tin the business, Batou, with an enticing offer: to let him feel like more than a trained killing dog…without the aid of false memories.