My watchlist has suddenly become stuffed with halfway-decent coms, be they rom or not. The latest to grace my LCD is MGK, which delivered a dense, crisp, madcap romp around the suddenly far-more-interesting life of the orange-haired spark plug that is Ichinomiya Eruna, who dominates the episode. This is not a bad thing.
Just as there are many moods and sides and expressions to the show in which she stars, Eruna is a satisfyingly-realized, complex goofball of a girl who gets lost in her dating sims (in which she dates girls, whom she seems to prefer), and we get lost in them right along with her. She occupies a very interesting character zone: like girly than Sakura Chiyo; less hulking than Onizuka Hime; less…male than Katsuragi Keima (Did I mention I love all those guys?), and yet far more than the sum of her parts.
She’s sorta like a chuuni with her delusions, which are a means of relief from the mundane world in which she live. She’s the dashing heroine in her daydreams, but looks and acts like the dashing heroine in real life too—complete with her cape-like scarf—only that life isn’t taking her seriously. She longs for a place that does…a place where she can spread her wings and have some fun.
Eruna’s cousin Shigure (who seems to have a one-sided thing for her) manages to pique her interest in Mikagura High where he attends, but because of the fact their uniforms kick ass. And you know what? They DO. Not only that, Eruna decides if Mikagura is the kind of place she can meet gorgeous angels like Mikagura Seisa, the principal’s granddaughter…well, where does she sign up?
Having established that Eruna is not really just shallow, but yearning for a more interesting existence, Mikagura feels like a good fit right off the bat. For one thing, everyone customizes those awesome uniforms just like she does with her yellow scarf. For another, the clubs battle each other with their club skills in exchange for more favorable living conditions, pride, and other perks.
Mikagura is full of colorful characters who flaunt the dress code. Eruna is beside herself with glee at the sight of all the cuties, who she meets in a kind of gauntlet of cute. To her credit, she manages to express her excitement in different ways each time. She’s truly a girl of a thousand expressions.
When she learns the rough side of the coin—that she’s starting at the bottom of the pile with nothing, she doesn’t despair. So what if right now all she has is a sleeping bag in the drafty hall, side dishes for dinner and navy showers? She has a feeling she’s going to have fun here…and she won’t be on the bottom forever.
To her delight, she also gets to meet the cover girl herself, Mikagura Seisa, the water to Eruna’s fire if ever there was one. Eruna watches in awe as Seisa calmly douses a minor dispute between Mr. Artiste and some green-haired (literally), green-horned (figuratively) whelp.
When Seisa approaches Eruna, whose enrollment was recommended by the floating cat Bimii (well, that’s what Eruna calls him), things get even better, as Seisa personally invites her to join the illustrious and exclusive “going home” club, on the condition that she sub for her in the next club battle. Eruna is, not surprisingly, SO DAMN OKAY WITH THIS.
That brings us back to the show’s cold open. The tense atmosphere, dark aesthetic, and scenario of one student fleeing another who corners and appears to waste her with a camera flash initially had me thinking this might be more of a Braverade number, a la Akuma no Riddle. Only when Eruna met her in the end did I learn the girl chased and flashed was Seisa.
Was this a flashback or forward? Was this a taste of some heavier things going down in the future, or just a tease? Considering the bright, playful tone of the episode that followed, I’m inclined to think the latter, but that’s okay. I’m fully on Eruna’s side, and whatever club activity she ends up choosing, watching her stumble, fall, get back up, dust herself off, and kick some ass should be fun.