Kantai Collection: KanColle – 12 (Fin)

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Well, you have to hand it to KanColle, it wasted no time whatsoever declaring it was going to pour all of the compelling drama and peril and promise of the previous episode down the drain. Within the first thirty seconds, Fubuki arrives in the nick of time to save Akagi, as does the main battle force led by Yamato.

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As such, this entire episode is, at its heart, a complete re-writing of history, which makes you wonder (or possibly not wonder at all) why the heck they bothered to set up battles with real-world parallels when they were only going to turn the result of those battles upside down.

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But revisionism aside, this was never that exciting an ending at all because that early taking away of the stakes came with it the knowledge that this episode wouldn’t even be sorta adhering to reality. The show failed to rise above its somewhat unsightly core reason for being: to promote the video game it’s based upon, as well as its sundry characters.

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Thus, the result isn’t just a foregone conclusion (the Fleet Girls win it all without suffering any casualties), but the battle itself feels pointless and needlessly drawn out, infused with setbacks we know will be overcome by the time the credits roll. It’s an extended victory lap, as well as a showcase for every Fleet Girl character.

As for the Abyssals, they disappoint to the last, as one finally actually says something, but only simply phrases like “SINK!” Gee, I sure wish a show in which the good guys fight the bad guys had bothered to, you know, give us something, anything, with which to understand what the bad guys were about. But nope, they’re just evil.

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Looking back, Mitsuki’s loss of Kisaragi was the only remotely significant casualty the Fleet Girls suffered, other than the fancypants Admiral we neither saw nor heard for the extent of the show, and therefore wasn’t any more a character than the Abyssals. I kept watching this show because it had the guts to take Kisaragi out. Unfortunately, that’s all it had guts for.

Still, this episode is saved from total inanity by some nice moments between characters who actually were characterized in the past eleven episodes. Bonds like Nagato and Mutsu, Akagi and Kaga, Kaga and Zuikaku, and the core trio of Fubuki, Mitsuki, and Yuudachi, while nothing particularly special, got some pleasant closing beats.

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As for this admiral dude, I’m just not sure why I should care about him, considering we never see or hear him. I guess the Admiral is really you and me, huh? Well, excuse me if I’m not going to get all that excited about myself, nor a great host of Fleet Girls getting all hot and bothered about me. Simply put, I’m not that special.

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Author: braverade

Hannah Brave is a staff writer for RABUJOI.

3 thoughts on “Kantai Collection: KanColle – 12 (Fin)”

  1. So, they decided to forego the historical context and let Akagi survive Operation MI.

    I am actually still halfway into the series. Still, this one is fun to watch for what it is, a silly story about battleship girls. Though, I will add that this still pales in comparison to Arpeggio Ars Nova, which was simply jaw-dropping awesome, and also made really good use of the whole battleship girl idea with richer characterization. Heck, Kancolle didn’t even bother giving explaqnation why the fleet girls exist, you just roll with it.

  2. Arpeggio was far superior in every way. When they were carrying on about escaping their fates, I couldn’t help thinking that the fleet girls all remain trapped in their trope ridden existences – and that was their real fate lol. This cliche ridden predictable mess had no heart in the end. But then how could it? Its only an advert for a game.

    Oh and they have announced a second series already – Gotta to keep the customers satisfied!

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