GARO: Honoo no Kokuin – 22

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When Herman’s little talking accessory thingy (his equivalent to Leon’s Zaruba) tells Leon that his father has appeared to side with Mendoza so he can take Mendoza and Anima out, Leon rushes to meet his dad in Mendoza’s lair deep below Santa Bard. Alfie and Ema accompany him. So Herman didn’t turn bad after all, nor was he blindly following Garm’s orders.

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Herman is already there, barely masking his contempt for the fact Mendoza is using hundreds of the souls of knights and alchemists he’s massacred as sacrifices to strengthen Anima (the process resembles Tetris). He eventually hits his limit and decides to reveal his true colors and attack Mendoza right then and there, which considering the stakes seems recklessly hasty.

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Then again, Mendoza is supposed to be super-frail, or at least his withered face would suggest as much. Yet he’s able to survive Herman’s attacks, using a willing Octavia as a shield several times in the process, before Herman slices off Mendoza’s arm and falls back to open the gate for Leon & Co. Now it makes more sense why he gave up the ghost so soon.

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Still, he could have timed it better with the arrival of the others, who have to first get through a gauntlet of barriers and booby traps, including three magic projectors that transport them into a modern-day metropolis, which is a super-WTF moment if ever there was one! All things considered, the trio takes the shock of being in such a strange place pretty well.

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As they work to break the illusion, Herman suddenly has his hands full with a legion of horrors Mendoza has summoned. Mendoza’s arm stops working and the gates start to close again, requiring Herman to hold it open with one of his daggers, greatly reducing his offensive effectiveness. From here on it becomes a battle of endurance.

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Leon, Alfie and Ema destroy the projectors and escape the trap, but they still have another course of barriers to break through, which will take up more time and energy. All the more reason Herman should have held his horses!

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Angry she’s not strong enough to do more, Octavia asks Mendoza to give her that strength. He hands her his staff, she draws a circle in the air, and recieves a torrent of needles. Ouch. Well, I’ve never questioned Octavia’s devotion to Mendoza.

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Those needles transform her into some kind of horror-like anti-Makai knight, who stands over a bruised and beaten Herman after he sabotages (and goes down with) the lift. It looks like it could be the end for him, but we don’t see him die, so it’s probably not quite time for him to bow out.

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He managed to hold the door for the others; now comes the hard part: defeating a Mendoza who won’t go down, protected by a horror-Octavia, and then the small matter of destroying Anima without taking the city with it and them. Plus Garm and the rest of the Watchdogs.

Shit’s certainly gettin’ real, but I really didn’t mind Mendoza being defeated back at the end of the first cour. To be honest, the fact they’re facing the same enemy, only somehow more powerful than before, who is after the same basic villain thing (immortality), is a little disappointing.

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Author: magicalchurlsukui

Preston Yamazuka is a staff writer for RABUJOI.