Inou-Battle wa Nichijou-kei no Naka de – 12 (Fin)

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InoBato delivers a crisp, clever, neatly-paced finale that is an admirable study in ‘less is more’ where superpower action is concerned, and despite Jurai not making a decision about which girl to choose, the romantic/emotional side of the show is still brought to a satisfying stopping point.

The episode wastes no time picking up from last week, where Hatoko looks to be in some serious trouble. But in the space of a few moments, Chifuyu erects a wall to protect her while Tomoyo transports everyone to a different time and space. The gang hasn’t used their powers much, but when they do use them they make it count. 

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Furthermore, Jurai’s chuunibyou compelled him to formulate countermeasures in case someone with Mirei’s powers was to fight them seriously again. He may not have a useful power himself, but he spearheaded the whole three-second maneuvers that saved everyone.

As the gang hides in a karaoke bar (worried they’re taking things too lightly) their attacker, “F” remnant Hagiura Naoe, who has stolen Mirei’s body and powers (along with Hatoko and Chifuyu’s), confers with Sagami, apparently eager to prove her mettle by knocking off “Virgin Child.”

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Without any better ideas from the others, Jurai decides to call Hagiura and arrange a meet-up in the clubroom, where she’s created a portal to an otherworld. Hagiura is disappointed Jurai didn’t bring the others, and inflicts various kinds of pain to try to get him to cooperate, warning that he only invites a lingering, lonely death.

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Far from yielding, Jurai breaks out his secret weapon: a bluff. Well, a sort of bluff. He makes “Dark and Dark Stage Two” out to be the Best Power EVAH, even though it’s just as useless as it was…

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…Which Hagiura doesn’t realize until she’s stolen and replicated it. But here’s the thing: in this particular case, Stage Two is not only useful, but crucial to him having a chance at victory. It’s useful not in any conventional GIGA DRILL uber-power kind of way, but because once the flames are summoned, they’ll burn eternally.

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Not only that, they really burn their user, and can’t be put out, something Jurai learns when they first awakened; a scene InoBato artfully skipped over so it could show us here. The only way the gang put them out last time is by Chifuyu summoning a guillotine, slicing his hand off, and then repairing it with Sayumi’s healing powers. NOW we know why they insisted he never use his powers again.

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When Hagiura realizes she’s been played, she leaves Mirei’s body, leaving Mirei and Jurai with eternally burning hands. Fortunately, Sayumi, Tomoyo and Chifuyu are standing by….

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…And then, as they go through that horrifying ordeal again, only this time with two ‘patients’, I’m not surprised everyone is crying, even though everything goes according to plan, it’s still traumatic chopping friends’ damn hands off! Hagiura fumes, but she and Sagami are found out by Hajime, who isn’t too happy they tried to involve Virgin Child.

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The gang got a great brush with danger, but pulled out of it with no harm done, thanks mostly to Jurai’s planning, quick-thinking, and, well, there’s no other word for it: recklessness. Sayumi cannot believe she let him go through with such a crazy, dangerous plan, and yet if given the choice, she’d go along with it again. Mirei can relate; both girls strive to be paragons of perfection, but when it comes to the man they both fell in love with, all bets are off…which isn’t necessarily a bad thing.

On a day out together, Tomoyo buys Hatoko a light novel she can understand (unlike most of the stuff Jurai gives her). Tomoyo remarks how she’s now come to understand what someone (her bro) once said to her about “all outcomes are predetermined”, and people seek “ways they can accept to explain it.” In Tomoyo’s case, she knew she loved Jurai, and now is finally able to say it to Hatoko.

Hatoko also now knows what Jurai meant by a reading of a character being both “friend” and “rival”, because that’s what Tomoyo is. Far from giving up in Jurai, Hatoko promises her friendrival that she won’t lose; Tomoyo promises the same.

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Their target, meanwhile, is being ‘charmed’ by Chifuyu, who he’s worried about being caught up in another battle, in addition to being out in the sun too long. Chifuyu assures him in her usual adorable lilt, “she’s surprisingly tough”, and will continue to stay by his side, protecting him. Jurai consents, but only if she promises not to use her powers to hurt people, or to make people happy.

Superpowers are cool, but that’s all they need to be. It’s a sentiment in keeping with the show thus far, which has strived to underplay the importance of the powers with only a few exceptions. The friendships formed and love grown as a result of them having powers has always been more important.

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In making his point, Jurai activates Dark and Dark (though not Stage Two), just as Tomoyo and the others arrive. Tomoyo is understandably angry, not just that he’s ’embarrassing’ her, but more likely because she’s worried he’ll hurt himself again. The two start fighting in their usual way, because when two people get along and just work, it means they’re able to fight like that. And honestly, I could watch them fight all day! I’ll miss you, Virgin Child. I’ll miss InoBato too.

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Shingeki no Bahamut: Genesis – 11

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In “All Roads Lead to Abos”, Bahamut is bursting with big bold Bahamut battles, as befits a show nearing its big finish. Things weren’t going so swell last time we were here: Jeanne’s a demon, Favaro’s a demon, Amira’s a key, and practically everything is going Beelzebub’s and Martinet’s way. Oh yeah, and Kaisar is released from his crystal coffin to fall to his death.

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Meanwhile, with Azazel aboard Bacchu’s carriage, Rita continues to slave over her alchemy equipment, brewing…something, and the angels continue to drop one after another from the honeycomb barrier keeping Bahamut at bay. We see what Martinet had in mind for the great saint when Dark Jeanne swoops in on her stone dragon and skewers both Raphael and Uriel, weakening the barrier significantly before turning on Michael. What a terrible perversion of Jeanne’s power!

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Kaisar manages to catch the rope of Favaro’s (I think) crossbow, but falls again when everything starts shaking. Fortunately, Bacchus’ carriage arrives in time to catch him. UNfortunately, that’s when Goth Jeanne spots them, and she’s not going to leave them alone.

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This means Bacchus has to actually do something, but Jeanne knocks him off his carriage, forcing Hamsa to blow up like a balloon and catch him. Nice work, Hamsa. After bandying words with Azazel, Kaisar is given an antidote to give to Favaro by Rita, who prepares to toss a second into Visual Jeanne’s mouth. Unfortunately, Hamsa accidentally knocks Kaisar overboard (Fall #3) and deflects Rita’s severed arm-and-severed hand pill flick. Nice work, Hamsa.

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Jeannetallica seems poised to finish our motley crew off, but Michael swoops in, grabs her, and having caught Rita’s antidote, puts it in his mouth and transfers it to Jeanne’s with a kiss. Good ol’ Regular Jeanne is back, but is distressed to find she had already stabbed Michael through, dispersing (and possibly killing?) him. For his part, Michael is glad Jeanne still lives to lead humanity to salvation, but that’s looking like a taller order by the minute as Beelzebub nears Bahamut.

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Bacchus, Hamsa, and Rita arrive on his ship thing’s deck as Azazel, having saved Kaisar, starts to battle Beels mano-a-mano. Meanwhile, Kaisar turns his attention to Dark Fava, who doesn’t even fight like the Favaro he knows. Convinced he has no choice (or there’s no hope for him), rather than give him the antidote (I guess he lost it?) he fires a quarrel into Fava’s chest, disabling him. Obviously, this can’t be the end of Favaro, though.

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As for Keymira, she emerges from her red ball glowing pinkish purple, and lights spring forth from Bahamut (now free of his barrier) to snatch her up. Uh-oh…

Kaisar is surprised to find Lavalley has arrived, as am I. I’m even more surprised to know he wants Bahamut released. He then shoves Kaisar off the ledge (Fall #4).

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Even with gods arriving from left and right (well, actually, from above), things are still not going to hot for those who don’t want the world destroyed. Amira may already be one with Bahamut now, who wakes up in the last shot, apparently ready to throw some titular RAGE around. How in the heck is this mess going to get resolved?

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