Akame ga Kill! – 13

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Like Brynhildr a season ago, AGK is not afraid to infuse comedy into any situation, whether it’s supposed to be serious. I actually don’t mind that, as at the end of the day the show is full of ridiculous characters and situations that frankly shouldn’t be taken too seriously. That’s not to say there aren’t any scenes wholly serious scenes to be found—this episode started with the brutal killing of a couple living outside the capital by the new humanoid danger beasts. But the show seems to know when to use laughs and when to not.

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It’s also wise in not having every single chracter cracking wise. The show is largely split into those who are primarily the butt of jokes or subject of snarky observations, and those who make said observations. Oftentimes this week we get pairs representing both groups: Minister Honest and the Emporer; Wave and Bols (I just like how Bols has a perfect, loving family); Tatsumi and Akame. I also appreciate how even-keeled in its portrayal of both sides of the conflict while they’re in relative down-time.

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For contrast, let’s look at the villains in Sailor Moon Crystal, which I’m also watching. When we get scenes with them, they’re really just plotting evil stuff; they’re not really interacting as people the way the good guys are. We also know next to nothing about them, their pasts, or their motivations, so they come off as a bit dull and dry. In theory, showing the lighter sides of Esdeath, the Jaegers, etc. could potentially minimize their power as villains, but that’s not really an issue for me here.

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It’s also interesting that even though the empire is working to eradicate all rebels including Night Raid, they actually share the mission to eradicate the new danger beasts, though that doesn’t make it a case of “the enemy of my enemy”. Tatsumi, taking the moral high road, rejects Chelsea’s position to simply hang back and let the Jaegers take care of the beasts, because there are people in danger as they speak and the more people on the job, the more people can be saved.

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Chelsea, who has already lost a unit and knew how kind Bulat and Sheele are, is worried Tatsumi may be headed down the same road. At some point every assassin has to preserve his or her own life, even at the costs of innocent lives. She’s also uneasy about how lovey-dovey Night Raid is in general, but that’s to be expected of someone with her past; it doesn’t necessarily make her right. Tatsumi’s cool speech being ruined by the fact his fly is open: that’s AGK in a nutshell.

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Like last week, this episode squeezed a fair amount of material into its runtime. Night Raid finds a new hideout (pretty much the same as the old hideout; by design, says Akame); we learn that Lubbock was a rich, entitled ass who one day met Najenda, fell in love with her (which I can’t blame him for; she’s gorgeous) and enlisted on the spot, and his loyalty to her is still based on the hope that she’ll one day return his feelings. Lubba’s been the least developed of the original Night Raid, and this was an example of a short but sweet little nugget that helps enrich his character.

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In terms of surprises, I was not expecting Tatsumi and Esdeath to reunite so soon, but here we are. I still wish he got to spend more time with her before, and now that they’re together again I am very happy. Only good stuff happens when these two are together, but comedically and dramatically speaking. I continue to enjoy Esdeath’s earnest regard for her feelings and the way Tatsumi affects her moods and behaviors, but it isn’t a case of her love for him weakening her in any way. On the contrary, when danger beasts interrupt their reunion, she’s as focused and vicious in dispatching them as ever.

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FInally, the shadowy grinning guy who calls the Jaegers’ Imperial Arms “his toys” is looking like someone who will be giving them trouble soon; trouble which Tatsumi may be in the middle of now that he’s been re-captured. I wouldn’t even be opposed to Night Raid and the Jaegers holding a truce so they could join forces to defeat this guy, if he turns out to be that big of a threat.

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Space Dandy 2 – 13 (Fin)

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The long-standing criticism of Space Dandy’s M.O. of hitting the reset button after every episode, thus limiting its momentum across the entire run, is fearlessly addressed (and IMO officially debunked) this week, as just about every major serial element is brought into play for one hell of a satisfying grand finale.

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First of all, the show finally, finally lets Dr. Gel get his hands on Dandy, ambushing him as he’s walking out of the courthouse (Dandy is definitely a victim of publicly-televised trials in this case.) Not wanting Dandy to die at the hands of Gogol, Honey and Scarlet join Meow and QT on a daring rescue mission.

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That’s not a bad rescue party at all. Meanwhile, Commander Johnny (now a full-time general) learns from the Jaicro expert witness just how dangerous Dandy would be in the hands of Gogol, and launches an all out assault on the Gogol homeworld. That means the Aloha Oe warps right into the middle of a stellar pandemonium.

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The battle is fantastic, and made all the better by the funky soundtrack. Then, in a stunning turn of events, Bea reveals himself as Jaicro spy, betrays Gel, then betrays Jaicro, taking Dandy’s pyonium—and the promise of universal domination—for himself.

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Bea has shown signs of competence and initiative in the past, but never villainy until now, but hey, he’s ready to be his own boss, and certainly cuts a villainous figure with his popped collar and smirk. His only mistake was not making sure Gel was dead, and that proves fatal.

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After a harrowing journey aboard Aloha Oe than surfing in Little Aloha girls, robot and cat reach Dandy and free him from his chains, only to have to see his back once more as he volunteers to take Gel’s ship and destroy the berzerk superweapon before it destroys the universe.

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That’s when things get baroque: Dandy is ejected naked from Little Aloha and seems to merge with the core of the weapon, destroying everything and everyone we know.

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He ends up in some kind of purgatory and is approached by who else but the narrator, who is essentially God. Since Dandy is the only other being able to traverse dimensions without losing his memories (as demonstrated in many episodes), God wants him to be his successor once the multiverse is reborn.

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But it’s a sore deal from Dandy’s perspective. Being infinite and eternal and beyond all matter is all well and good, but he wouldn’t be able to flirt with Scarlet at the alien registration office or hang out with Honey at Boobies. That renders God’s offer moot. Dandy refuses, the multiverse as it was collapses on itself.

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We emerge back at the first episode of the series, with Dandy discussing boobs with a disinterested QT. There’s no narration, as God is gone and wasn’t replaced, but otherwise everything seems to be back to normal yet again. Then the credits roll, accompanied by a great pan through of the entire Dandy universe, and one more new, fantastic piece of music.

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This finale wasn’t just a tying up of all the loose threads the show had generated, but a love letter to all of its fans who always wanted to see Gel bag Dandy, Scarlet and Honey team up, a big decisive battle between empries, and finally, Dandy turning down godhood. I for one loved it.

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Barakamon – 12 (Fin)

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It’s a testament to this show’s quality of characters that I can utterly disagree with Sei’s mom’s position but still love her to death simply because she’s so hilarious and awesome. As worried as she is that her son is being corrupted by island yokels, she’s the one doing childish things like sticking talismans on his door and rains down blows upon anyone who looks at her the wrong way. Mostly though, I can forgive her hypocrisy because she just plain misses her son.

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As the gang (mostly Miwa) goes through an infinite cycle of trashing, cleaning, then trashing his house, it looks like Sei’s mom may get her way by sheer force of her maternal power, but Sei, strengthened by his time on the island, isn’t going to surrender so easily.

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When her husband breaks out albums from when he was on the island, her position starts to crumble, and when the gang mails him the results of his calligraphy tutoring, she loses the moral high ground altogether, which was built upon an ignorance about what exactly he was doing there anyway.

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Seishuu has had a track record of acting impulsively, and be it punching an old man or accidentally buying corn soup on a hot summer day, it often results in painful experiences. But that same impulsiveness allowed him to act upon sudden flashes of inspiration and break out of his conservative style.

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Thus, it’s more about tempering and balancing that impulsivity rather than rooting it out. The best environment for that has been and shall continue to be the island, which he already considers “home.” And even for the gang, home doesn’t feel the same anymore without Sensei.

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When Sei arrives back on the island and the village chief is a no-show, he leaves the airport, wanders, and immediately gets in trouble. But then Naru’s grandpa offers him a ride on his tractor, and he sees the gorgeous ocean that gramps says is “nothing special”, and he’s lockedback into an Island state of mind, where “nothing special” is the best.

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As Seishuu has taught the islanders about calligraphy and entertained them with his cosmopolitan shut-in ways, they’ve taught him that there’s nothing quite like a life lived with cheer surrounded by people you care about. It’s fun, but it’s also good for the soul, and good for his artistry.

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Once a surly, willful wretch that was first exiled to the island against his will, Seishuu’s now a little more mature and content. His eyes are wide open to what the world has to offer, and how best to contribute.

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