Hitsugi no Chaika – 08

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Everyone wants to have a goal, or at least have a goal dropped into their laps, but the conditions encountered while attempting to achieve it can often serve to muddle or change that goal. Take the “New Gaz Empire”, a ragtag band the likes of which Chaika and the Acuras have not yet encountered on their travels. They want to restore the empire they were once a part of, but in the meantime they’re living as thieves and con artists to get by.

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As soon as their way is barred, Tooru saw that they were trouble, as did we, but they turned out to be far less trouble than we thought, as their attempts to double-cross the Acura siblings fails spectacularly. Still, had naive Ol’ Chaika been alone she would have been robbed blind and possibly worse, demonstrating yet again that she’s lucky to have the others backing her up, not to mention leaving us curious how she managed to survive up to the point she met the Acuras.

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For what it’s worth, I like the idea of the New Gaz Empire, and not just because they have an awesome name, but because they’re such a realistic example of how the best laid plans go awry, that noble intentions can be corrupted by the realization that ‘Hey, we’ve got numbers and weapons and mobility; let’s go to town!’ Through their complex encounter, Chaika & Co. show them that it’s not a path they can continue on forever; they need to get back on the high road.

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For one thing, the thieves are easily defeated when they threaten Tooru and Akari, and they’re lucky the siblings are the forgiving type who stay their blades. Their own “Princess Chaika”, AKA Julia (with Horie Yui Sadohara Kaori at the mic), also jumps right into a trap and incarcerated after tricking Chaika into staying the night so they can rob her. Despite being wronged, Chaika doesn’t hesitate in the least in ordering the Acuras to rescue her, even contributing a crucial assist with her silencing magic.

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In this, Chaika’s behavior seems less like naivete and more like kindness, decency, and forgiveness, all qualities that can be as powerful as hammers and swords in the right situation. Those qualities may have convinced the New Gaz Empire to realign their goals. As such, Chaika isn’t just an inert variable passing through the countryside in blind pursuit of her own goal; she’s enacting tangible change, one ragtag band at a time. Note that this is supposedly the mission of Alberic’s squad, though all they’ve done is chase Chaika around.

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Stray Observations:

  • The scenes with Gillette & Co. seemed even more pointless than usual. All they established was that Alberic isn’t going to give up on pursuing Chaika (I already knew that), and that Vivi likes him (I really don’t care).
  • Akari’s super-happy, friendly act in the back of the wagon had me wondering if it was Frederica in disguise again.
  • Tooru, Akari, Chaika and Frederica show that they could made a legitimately good travelling performance troupe. Now they just need to do a J-pop video, Kyoukai-style. Yes, I would watch that.
  • I understand the practical (and comedic) reasons for having the siblings quickly beat up all the thieves off-camera, but I still felt a bit cheated by the lack of on-screen action.

No Game No Life – 08

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Last week revealed the means by which Sora and Shiro could study the Warbeasts in preparation for their challenge, and this week shows their strategy in motion, but there’s no in between. I think that was a very gutsy but shrewed decision. It’s been clear for some time now that this is a show that’s not so concerned with whether Blank will prevail, but how.

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That the show can belt out an episode that remains entertaining throughout while withholding even that “how” is an accomplishment in and of itself. Because the fact of the matter is, we’re as stumped as the Warbeasts about what exactly Sora has planned. All we know is that he enters their embassy and entreats with the adorable Hatsuse Izuna (Sawashiro Miyuki in Full Chibi Mode) as a mere formality.

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By forgoing the precise manner in which Sora aims to defeat the Warbeasts, the show is asking us to have faith and trust it will show us, and it’s earned that trust these last seven weeks. That doesn’t mean this episode is bereft of juicy logical deconstruction. Clearly, Sora has carefully studied the old king’s notes and devised an intricate plan. We only see the opening moves of that plan, but as I said, that’s sufficient to build up enticement.

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Even in the way he informally invites himself to the embassy—using his smartphone’s camera zoom to locate Hatsuse’s gramps and gesture his intention to visit—provides Sora with ammunition to fuel his case that the Warbeasts aren’t as implacable as Imanity believes. He even proves that they can’t read minds, by acting in ways they’d surely have responded to if they truly could.

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He also deduces that the Warbeasts have been defeating their adversaries with video games, a medium at which Blank excels. When he stakes the Imanity Race Piece against all of the Warbeasts’ territory, Dora thinks him mad, and many of his people protest. But neither he nor Shiro care what they think: they’re not going to lose at video games.

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But even Shiro doesn’t see all of what Sora has planned when the episode’s transitions grow more distorted and Sora vanishes from her sight. Do you usually skip the ending sequence? If so, you missed the fact that Sora was totally erased from it; a very nice touch that raps against the fourth wall. In the cold close, Shiro is curled up in a fretful ball, and Dora has no idea who Sora is. I thought I knew, but he keeps surprising me.

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