No Game No Life – 07

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Following up the best outing of the show so far is no easy task, yet this episode succeeded admirably, in part by changing gears: No game this No Game. The Warbeasts continue to be built up as an exceedingly formidable enemy, so it wouldn’t have made sense for Sora and Shiro to rush headlong into battle without knowing anything about them. The Elves challenged them four times and lost all four, and even defeated Jibril’s Flugel. Worse still, when they lost the games they also lost all memories of said games.

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Sora and Shiro value information above all else, so the prospect of facing an opponent that has absolute control over it is immensely frustrating. When Jibril shows them that Dora’s grandfather inexplicably challenged them eight times and decimated Elkia’s territory, he grows even more irate: How could a king be so foolish? In the heat of the moment, he spews harsh things he shouldn’t have, causing Steph to flee in tears. Lest we forget, Sora and his sis aren’t the most sociable or tactful creatures.

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After much harmless teasing and messing with Steph, Sora’s crossing the line makes her question whether she should give him the “Key of Hope” her gramps entrusted to her, to give to the person who shows up later in her life to whom she can entrust Elkia. But how can she trusts someone who calls all humanity “crap?” Jibril rustles her from her brooding to return to the library, where Sora and Shiro are still hitting the books hard. There, without knowing Steph is listening, Sora gradually changes her mind.

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Once he calms down and tries to find a method to the old king’s seemingly foolish actions…he finds one: the king knew he couldn’t win all along, but fought the Warbeasts again and again anyway to gather information, wagering strategically marginal resources each time. Certain the king would never beat them, the Warbeasts didn’t bother wiping his memories, but made him pledge never to tell anyone as long as he lived. The king used that loophole to fill a journal with precious info on the Warbeast games, then locked it away with his porn stash in a hidden chamber, for a future king to use.

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It’s an awesome unraveling of a mystery and causes an immediate reversal in Sora’s opinion of Steph’s grandfather: he was a great man who created a legacy of foolishness so that his successors could defeat the enemies he couldn’t. And that will be Sora, because his moving speech—about the mankind’s potential and the rare “real deals” like Shiro (and Steph) who embody that potential and propel all humanity—convinces Steph to give him the key. I’ll tell you what else was the real deal: this episode.

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Stray Observations:

  • Jibril is a great addition to the cast. Steph can be a bit much in too-large quantities, but Jibril’s presense naturally breaks those quantities up.
  • We also like how her arrogant consdescention of humanity is softening in Sora and Shiro’s presence, and how she realizes Steph likes Sora, even though her love spell wore off.
  • Lots of anime references in this one, including Sora as that finger-tenting bastard Ikari Gendo; the Giant Warriors of Nausicaä, and Sora as Mr. Despair. The king’s secret room also resembled Nausicaä’s. 
  • We enjoyed the brief time when Steph thought the key was to her gramps’ porn stash after all, thus rendering her life a mistake!
  • When Sora first met Shiro when she was three, her first words to him were “You really are empty”, a play on his name “sky” and the fact he was fake-smiling. Sharp gal.
  • As you can tell from the shots above, this was yet another sumptuous-colored episode in a sumptuously-colored show. The environments are consistently gorgeous and imaginative.
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Hitsugi no Chaika – 07

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The quest for Chaika’s fathers remains continues, as Guy helpfully materializes in the night to point them towards the next hero, one Simon Scania of the Koenigsegg Empire (both Scania and Koenigsegg are Swedish automakers…perhaps the writer is a petrolhead?), last seen four years ago in the town of Rademio. Unfortunately for them, the Alberic Corps has decided to defy the Council of Six after all and keep up their pursuit, confronting them on the outskirts of Rademio.

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When Tooru says he’s going to have trouble with an opponent, he has our full attention, and indeed, they run into trouble fast against Alberic, Nikolai, Vivi and Leo. They only end up escaping serious trouble thanks to their trump card Dominica, who luckily happens to be in the mood to transform into a dragoon (which could be cooler-looking, IMO) and carry the trio to safety. Just like that, we’re done with the Alberic Corps in the first eight minutes. This was fine with me; I don’t mind a little bit of them like we got here, but I don’t like it when they steal too much screen time from the core trio…er, quartet.

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While Tooru, Akari and Chaika owe their skins to Dominica, her fickle nature leads to their next dilemma, as she refuses to fly them around over the dangerous “Valley of No Return.” Not hanging about, Chaika starts climbing down, with the other three following, including Dominica in human form, strangely enough. The rocks they cling to end up crumbling, sending them falling. Then things get weird: Tooru wakes up, leaning against an unfamiliar stone wall, with Chaika leaning against him. When she awakes, she starts talking…normally.

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Illusion fog is nothing new, but I appreciated the sneakiness of dropping us in a strange situation and delaying the explanation, if only for a time. It’s also an opportunity for some comedy that isn’t just superfluous fluff: as Tooru falls more and more for the normal-talking Fantasy Chaika, he gets more and more lost in the fog. When Chaika betrays him, hopping on horseback with Alberic, who announces their marriage, and handing her Gaz’s decaying arm like a bouquet, Tooru is devastated, but just as convinced it’s reality.

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The episode could have just as easily placed the others in fantasy worlds (Akari and Chaika’s Fantasy Toorus could have been pretty funny), I like the decision to have Dominica save them and for the three of them to be protected from the fog with a magic barrier. This also means they have to watch Tooru’s fantasy, which is why when he draws close enough for them to grab him and pull him in the barrier, Akari slaps him into coherence a bit harder than she probably needed to, and Dominica gets some pretty good punches…’cause why not?

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After some nifty utilization of Chaika’s Gundo (interestingly, there’s no mention of her low magic fuel level), they destroy the source of the magic fog, revealing the hermit Simon Scania, a bitter, somewhat manic shell of his former self. Unlike previous heroes, he doesn’t give a hoot about the remains in his possession; he’d been spending the last few years stewing over his friends betraying them by having the fog create the same situations for intruders, the bones of which litter the area.

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The guys grab Gaz’s leg and wisely slink away from the wretchedness. In the more lighthearted parting scene, in which Chaika starts to mention how she didn’t mind Tooru’s fantasies of her (before the betrayal part, which she’d never do), but she gets angry when Tooru laughs it off, while Akari peeks her head out to dispute his claim she’s “out of the question” for him. It’s not so much he’s unaware both girls like him; he’s just fine with things as they are.

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