Ryuugajou Nanana no Maizoukin – 03

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As a ghost Nanana remains resolutely neutral, not even telling Juugo where any of her treasures are, because what would be the point of that? Also, the episodes would only need to be three minutes long, because they’d consist merely of Nanana telling Juugo and Tensai exactly where each treasure is and how to get to it. The experiences had while searching for a treasure are as important as the treasure itself.

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Last week we got a taste of what it takes to get to a treasure in the test that Juugo and Tensai take, in which Juugo’s stamina and toughness helped Tensai work out the system. This week we get an official “Ruin”, which Tensai discovers by observing the peculiar construction of the hexagonal mall tower perched 1000m above ground. What they find inside is yet another elaborate CGI setpiece of a very cool labyrinth. It actually reminded me of the Great Crystal dungeon or any other number of tricky video game mazes.

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When the puzzle is first robotically constructed, it could well have tipped the master detective Tensai off as to its solution. The translucent maze is built from some kind of rigid foam, chunks of which are cut away and subsequently rebuilt in a specific order. The sound effects are great. When Yuiga warns them that they’ll be risking their lives, and Tensai keeps almost falling down a yawning abyss to her death, it had my full attention.

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Precise study is required to fully devine the pattern, but Tensai succeeds, and leaves the gruntwork to Juugo once again; I must say they make a great team. Things took a definite turn for the sinister when Yuiga suddenly betrays them, grabbing the treasure—a wizard’s staff that grants its user practically anything—for himself and leaving Juugo and Tensai behind. What an ass! But I have to admit he had me totally fooled that he wasn’t right up to the moment I learned he was.

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The consequences turn out to be less severe and mortal as I thought though, as Juugo and Tensai simply have to keep from falling off the treasure chest floating in midair until the police arrive. It’s an cute scene between the two, being forced to hug. Interestingly the lady cops turn out to be dirty, stripping and beating Juugo, but he buys time for Tensai to track down Yuiga, who’s apparently just an errand boy of the head of the Great 7, suggesting this is about more than harmless fun and memories.

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No Game No Life – 03

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Now that Sora finds himself in a world where he feels he belongs, and moreover, feels like he’s the best (and hasn’t yet been proven otherwise), of course he’s going to crash Kurami Zell’s coronation. Zell accepts his challenge, which means she gets to pick the game they’ll play to decide who rules Elkia. This results in Sora and Shiro’s toughest challenger yet, quite a step up from the flustered Dora, who’s still wrapped in a sheet for some reason. Change your clothes, girl!

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Not only do they get a tough challenger in Zell, who selects a game of chess that turns out not to be chess at all (more on that in a bit), they also figure out that Zell rose to the top with outside help. Humans being at a tremendous magic disadvantage in Disboard (where Elkia is dwarfed by all the other countries), Zell, ostensibly looking out for her people, decided to hitch her wagon to the Elves, the most powerful of the rival nations. When she officially comes clean with this and states her case, it makes a lot of sense, both to Dora and to me.

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But standing by and let Zell be a puppet king for the Elves (even if she says she won’t be one) isn’t Sora’s style. He doesn’t think Zell, someone who relied on cheating through the magic power of the Elves, deserves to say whether humans can’t survive without subjugating themselves, and she certainly doesn’t deserve to rule if she blabbed all this to Sora and Shiro, when for all she knows they’re also being backed by an outside country. Sora thinks humans are being sorely underestimated, and they’re going to do something to remedy that.

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In a standard game of chess where the pieces move how they should without hesitation, Shiro is unbeatable, but here it isn’t the pieces you move, but their wills. and Shiro is frustrated to tears. If Shiro were a single player, it would be over, but Zell is playing Blank, a two-player team, and Shiro’s difficulties help her brother determine the true nature of the game they’re playing, and the path to victory. The pieces are basically now literal soldiers in literal armies commanded by Zell and Sora, and whoever is the strongest and most inspiring leader is going to win.

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When Zell cheats again by brainwashing Sora’s pieces into defecting, Sora counters by flipping Zell’s queen with his dating sim skills. It’s all very stirring and fun, if a bit ridiculous. The battle isn’t over yet, but things aren’t looking good for Zell, which is good for Imanity. And she has yet to learn Sora and Shiro aren’t being backed by anyone; if she did, she might have already conceded that it’s too early for humans to be throwing in the towel and accepting protection from the Elves.

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