Btooom! – 08

Sakamoto and Himiko spend the night in an abandoned building, and Himiko is suddenly woken up by a mysterious figure with disheveled hair and a flashlight. Sakamoto sees a lit room in the distance, and is attacked by the figure, who turns out to be a woman, Shiki. He knocks her out, and when she comes to, Himiko manages to calm her down. She was a player in the Btooom! game that preceded theirs, and her arm was blown off, so she has no chip. She was betrayed by a man, Date, who she’d worked with until they got six chips. She warns Himiko no be careful around men. Back where Taira is resting, Date has returned.

Sakamoto’s constant niceness and saving of her life is starting to have an effect on Himiko, especially now that she knows he was the Sakamoto she married in the virtual Btooom!. They both used the game as escapes from real lives that they didn’t like. Because we’re a party to both Sakamoto and Himiko’s thoughts, we know neither of them have designs on stabbing the other in the back. In fact, with the new information from Shiki – that the winner is airlifted out via helicopter, Sakamoto is even optimistic about the possibility of hijacking that ride with BIMs and getting out alive together (even with Taira, still clinging to life).

There are problems, of course. Sakamoto mentions how a “limiter” within him turns off when shit hits the fan, and he becomes calmer and gains the will to do whatever is necessary, whether it’s defeating an opponent or rescuing whom he regarded as his game wife. Who’s to say another limiter won’t turn off when he’s only one chip away from victory, and the seventh is in Himiko’s hand? Also, Tyrannos is watching and listening in on everything, so there’s no way to get the jump on them or game their system unless they find a place where there are no cameras or mics, and they’re not even aware they’re being observed. So even if the lovebirds collect fourteen chips without killing one another, they’re not in control of their fate.


Rating: 7 (Very Good)

K – 08

Shiro contacts Munakata and asks him to investigate “the man in the airship”, having remembered being thrown from it. The man is none other than the first and Silver King, but Munakata agrees to comply if Shiro, Kuroh and Neko all turn themselves in without a fuss. Munakata noticed that the normally unwavering routes of the Silver King’s airship Himmelreich suddenly changed when Tatara Totsuka was murdered. Munakata launches a fleet of choppers, one of which Shiro & Co. commandeer, but as they near the Himmelreich, it self-destructs.

The one person who may be able to tell Shiro who he really is and what really happened with him is Adolf K. Weismann, who just happens to be the first and most powerful king, clearly not someone to trifle with. Even Munakata seems doubtful he’ll be able to peacefully bring the guy in for questioning. SCEPTRE-4 may be enforcers of the law, but Weismann IS the law, and answers to no one. He’s also a bit of a weirdo and a recluse, flying over the city for decades in a really odd but cool-looking airship, with a dead (or unconscious) woman with a fox mask as his companion.

This same ship, such a fixture over the city’s skies, is unceremoniously blow’d up when Munakata’s choppers approach it. The explosion attracts the attention of Kukuri, for some reason. Shiro’s only good lead to his past would seem to have slipped through his fingers, and now he, Kuroh and Neko have the assault of SCEPTRE-4 officers and the theft of a helicopter to answer for. The only information they gained was that this Weismann dude is the one who calls the shots, and isn’t a man who has audiences forced upon him.


Rating: 7 (Very Good)