Sakamoto and Himiko spend the night in an abandoned building, and Himiko is suddenly woken up by a mysterious figure with disheveled hair and a flashlight. Sakamoto sees a lit room in the distance, and is attacked by the figure, who turns out to be a woman, Shiki. He knocks her out, and when she comes to, Himiko manages to calm her down. She was a player in the Btooom! game that preceded theirs, and her arm was blown off, so she has no chip. She was betrayed by a man, Date, who she’d worked with until they got six chips. She warns Himiko no be careful around men. Back where Taira is resting, Date has returned.
Sakamoto’s constant niceness and saving of her life is starting to have an effect on Himiko, especially now that she knows he was the Sakamoto she married in the virtual Btooom!. They both used the game as escapes from real lives that they didn’t like. Because we’re a party to both Sakamoto and Himiko’s thoughts, we know neither of them have designs on stabbing the other in the back. In fact, with the new information from Shiki – that the winner is airlifted out via helicopter, Sakamoto is even optimistic about the possibility of hijacking that ride with BIMs and getting out alive together (even with Taira, still clinging to life).
There are problems, of course. Sakamoto mentions how a “limiter” within him turns off when shit hits the fan, and he becomes calmer and gains the will to do whatever is necessary, whether it’s defeating an opponent or rescuing whom he regarded as his game wife. Who’s to say another limiter won’t turn off when he’s only one chip away from victory, and the seventh is in Himiko’s hand? Also, Tyrannos is watching and listening in on everything, so there’s no way to get the jump on them or game their system unless they find a place where there are no cameras or mics, and they’re not even aware they’re being observed. So even if the lovebirds collect fourteen chips without killing one another, they’re not in control of their fate.
Rating: 7 (Very Good)