Shiro and Kuroh are surrounded by SCEPTRE 4, led by Lt. Awashima. Kuroh refuses to go quietly, so they draw their swords. Neko uses her illusory powers to transform their surroundings from a soccer pitch to a busy city center, but the illusion is broken by Munakawa. Kuroh holds him back while Shiro and Neko escape, but he’s no match for the Blue King. Neko conjures another elaborate illusion of Shiro awakening as a King, and the three escape to an alley. Shiro insists Neko lift the spell causing his amnesia. When she starts restoring memories from before she met him, Shiro remembers being pushed out of a plane.
As long as they were on the run from this group or that, Shiro and Kuroh could maintain the status quo, and Neko’s powers could facilitate that maintenance, extending it indefinitely. But whatever amnesiac husk of Isana Yashiro we’ve been watching so far has developed a sense of duty to his “friends” Neko and Kuroh, even if Neko regards him as master and Kuroh keeps lording the threat of slaying over him. The trio is up against the wall this week, and Kuroh is put in a situation where he could be seriously hurt or killed because of Shiro, and he wasn’t going to let that happen.
Whatever the hell an “unknown strain” is, they’re crafty sumbitches, and Neko is a particularly powerful one. Her offensive abilities amount to elaborate parlour tricks, but they work long enough to keep Team Shiro a step ahead, which is good because King Munakata means business. We particularly liked the illusion of Shiro admitting he’s lied the whole time and seeing his Sword of Damocles appear. We bought it just like Munakata, until he vanished to the sound of a meow. But Shiro doesn’t want Kuroh or Neko getting into any more danger on his behalf. It’s time he knew who he actually was, and take responsibility if it turns out he’s really evil.
Rating: 8 (Great)