Mawaru Penguindrum – 16 (Retro Review)

Originally posted 29 Oct 2011 – This week delves into the life and the past of Masako Natsume of the incredibly wealthy Natsume Clan. Her grandfather Sahei seemed determined that his family never be happy, and drove his son, her and Mario’s father away. She continually dreams of killing Sahei in elaborate ways, but when she wakes up, he’s always out in the yard practicing with a wooden sword. A poorly-stripped blowfish finally does him in, rather than any action by Masako, but he returns from the grave through Mario and challenges her to a similar blowfish challenge. She eats both plates, and while her body works out the poison, she dreams of a train where Kanba and her father are now servants of Dr. Sanetoshi, chosen to “put the world back on track…”

This series seems to know when a character is getting either too mysterious or too annoying, and then comes up with an episode that lifts that character up to a far more sympathetic and likable stature. Enter Masako, who finally gets some meaty backstory. She comes from strong stock; as not even death by blowfish could keep her gramps from messing with her life. As per usual, the devil’s in the details this week, and all the details here work.

From Strauss’ Blue Danube playing over a day in Masako’s life, to the hilariously random ways she dreams of killing Sahei, to Sahei’s equally hilarious and ridiculous feats of strength, and all his misogynist “Saheisms” like this nugget: “I like my tea like I like my women: as young as possible.” But also telling is how much Masako takes after the grandfather she hates. She too has a will of steel. And at the end of the day, her ultimate goal is the same as her stalkee Kanba’s: to protect her younger sibling and have a happy family. But it would seem she’s not quite ready to make the same sacrifice he made to save Himari. She wisely does not trust Sanetoshi, and neither do we, at least not until his backstory is told…


Rating: 9 (Superior)

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