Moretsu Pirates – 26 (Fin)

Marika’s fleet arrives in the area of space where the Golden Ghost Ship appeared to face not one but three Grand Crosses. Coorie leads an EW attack, with all other EW techs working in synch. With the fleet fully cooperative and coordinated, they can focus their attacks on the enemy without risk of hitting each other. The two escort grand crosses are eventually blown up, and Marika leads a boarding party to the lead Grand Cross. All three ships were fully automated, with Quartz Christie the only one aboard. After exchanging a few words, Christie escapes and activates the self-destruct. Victorious, Marika sets a course back to Sea of Morningstar to continue her studies and cafe job, determined to continue being a high school girl pirate.

The Grand Cross-type battleships were built up as formidable, perhaps indomitable force to be reckoned with, and the episode wisely raises the stakes by introducing a fleet of three rather than one against Marika’s fleet of ten ships. Numbers make the difference though, as it’s really one spoiled brat (Christie) with three very expensive and flashy toys up against thousands of dedicated pirates hungry for glory; with centuries of combined experience. The battle is the highlight of the series, featuring lots of stuff getting blown up, and Coorie working keyboards with both hands and feet. Christie never had a chance, though she didn’t go quietly. We were a little amused when she told Marika she “won’t run and hide”, right before running and hiding, but someone like her would never allow herself to be a prisoner.

Who would have thought the young, earnest, but sometimes scatterbrained and often overstretched high school freshman Marika Kato would become the first pirate in more than a century to lead a coordinated pirate fleet against a foe? And not only lead the fleet to battle, but lead it to victory? Looking back to the first episode, not us…and yet here we are. She did it. And she did it without flunking out of school or losing her part-time maid cafe job, two things that were then, and remain now, crucial parts of her life. She’d be the first to admit she couldn’t have done anything without all of the help from her amazing crew and loving friends and family, be they involved in her daily life or working in the background. So ends an immensely enjoyable sci-fi pirate series with a lot of heart, easy-to-like cast, and above-average production values.


Rating: 4

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Accel World – 12

Yellow Radio and his legion scurry away, leaving Hime, Niko and Haru to deal with Cherry Rook/Chrome Disaster. Haru is too scared to move at first, but Hime encourages him. Hime is struck down by the armor, then shot in the back by a frustrated Niko, who loses an arm. The Armor then bounds away, but Haru goes after it, using its own tethers against it and driving it into the ground in pieces. Niko delivers the judgment blow. Everyone checks their equipment for remnants of the armor, and find none, though Haru still hears its voice, as a part of the armor has infected his avatar.

And so the Cherry Rook/Disaster story is more complex than a simple matter of a subordinate going off the reservation. Turns out, Cherry and Niko were good friends at a facility for abandoned children, and he introduced her to Brain Burst, not the other way round. He was her guardian, and she was his protege – but she caught up to and surpassed him. In the real world, he was about to move away, and wanted desperately to keep in touch with her through the VR game, so he sought out the Armor of Catastrophe to become stronger. Turns out that was a bad move; since the armor doesn’t just make your stronger, but turns you into a mindless, avatar-devouring animal.

For all the build-up, he’s done in pretty easily, but we chalk that up to Haru getting better at dismissing his inherent fear of being worthless and losing – potentially self-fulfilling prophecies – and tapping into his ample potential. We also liked how Niko hesitated when she had the chance to take Rook out; she’s still a kid after all, and was hoping he could be redeemed. The transition from the dark city to the Castle in the Sky-style lush green paradise dotted with ancient ruins was a nice touch, as was the post-battle scene between Haru and Niko, who have indeed beccome friends, regardless of Niko’s tsundere insistences to the contrary. Of course, with the armor not-quite-gone and apparently lurking within Silver Crow, the second half won’t be all fun and games.


Rating: 6 (Good)

Eureka Seven AO – 11

As Gazelle & Co. investigate the identity of the musician Miller in Britain and America, Pied Piper engages a new scub coral in Australia. Ao sees Truth’s shadow, but his attacks are useless. Upon retrieving the quartz, a strange trapar-based substance attaches itself to the ships, and later the pilots, causing them to hallucinate. Ao and Elena end up trapped in a vivid hallucination in which they’re on the run with Miller, but in real life Miller is made up of the substance. Investigators in Indiana learn that Elena is not really Elena.

This week, Ao gets all trippy and surreal again. We’re jumping here and there with the characters, and things are happening which may or may not be real. It’s a little disorienting, but that’s the point; the most effective way to portray the character’s disorientation is to put the audience in their shoes. This time the secret doesn’t take the form of an angel-like alien spaceship, but infiltrates thebodies of the child pilots. It makes quick work of scrambling their brains, presumably in order to scatter them far away where they won’t be a threat.

Ao asks a lot of questions about secrets and the scub coral’s origins that Georg isn’t able to explain in the alotted time. So we’re left wondering: are the secrets sentient beings, or do they operate on pure instinct, and this hallucinatory sand-like trapar is their latest survival tactic? A little more confusing is the role of Elena Peoples / Miller. We had a feeling they were the same person, but by episode’s end we’re meant to believe neither the pilot nor the rock star are really the real Elena, for real. So who exactly is she? For now, an enigma.


Rating: 7
 (Very Good)

 Car Cameos: Gazelle & Co. drive around in America in style, rockin’ a 1975 Chevrolet Caprice Estate Wagon, one of the more interesting rides we’ve seen in an anime. The MiBs also investigating Elena drive a fairly-new Cadillac CTS.