Clain and Nessa tear after Phryne in the dinghy (why did Sunda leave it there for them, anyway?) while Phryne tries to reason with her mom, the Grand Priestess. As the battle between Lost Millenium and the Temple continues, I continue to be unimpressed with it; huge sky battles should be more exhilarated, but I fear this isn’t the animators’ forte. The CGI models just look like rubber duckies floating around with slapped-on particle weapon beams.
The rather dull battle aside, the psychological stakes couldn’t be higher. Phryne’s mother isn’t any more pleasant than her father, as her syrupy platitudes ring hollow when she coaxes Phryne to her lap, only to strangle her half to death. Apparently her mother is also her sister (in a way), because when she was young she was Phryne too, only she wasn’t up-to-snuff enough to serve as the key to the world. She’s bitter, hence the choking.
Basically, Clain kinda fails hard in the Protect-Nessa-and-Phryne department. His first slip-up was not keeping an eye on Phryne, leading her to run off again. Nessa follows him to Temple HQ, so now both parts of the key are in enemy territory. Finally, he’s on the wrong side of a plate glass window when Phryne’s pederast father sniffs her out and grabs her. That’s three strikes in my book; it’ll take a miracle (or deus ex machina) to get the love-lovin’ trio out of this spot… Rating: 3