This week we learn that there are more factions of Lost Millenium than the one Sunda heads up. We also meet a very interesting individual who is strongly hinted as being Clain’s real father, who wants to restore Fractale to what used to be a beautiful town, stating his belief that humanity can’t live without the system. He even shows Clain and Phryne a projection of the town in its prime, which is possible during the new moon. I really liked this guy, but the fact that he seems to be dying (cough-cough) probably means he sadly won’t achieve his goal.
His wishes run totally counter to Lost Millenium, but neither Sunda or the other leader, Dias, interact with him. Instead, Sunda and his crew simply wait and watch as Dias leads the refugees to a tent village to get food, shelter, and ahem…”vaccinations”, claimed to boost the immune system of the Fractale-coddled bodies. Clain sees this and is immediately impressed with the kindness and generosity of Dias’ group. Phryne (and I) are rightly suspicious. I like how Phryne is not only less naive than Clain, but as good a runner, too!
Sure enough, the vaccines destroy the refugees’ Fractale terminals. Dias lets them know in a very evil “By the way” manner, and when one hapless guy tries to run for it, Dia’s henchmen fill him with lead without hesitation. Thus Dia’s crew isn’t so much a family like Sunda’s, but one that preys upon helpless hopeless people and forcably conscripts them to join the fight against Fractale, which most of them want nothing more than to return to. Pretty nasty, but not surprising. Almost deja vu, in fact, but at least they make Sunda’s group look better. Rating: 3.5